Wanted: Dead promises "spectacular melee combat and exciting gunplay," and is set in a "dark and dangerous version of science-fiction Hong Kong where you will need sharpened skills to survive."
Platforms
PC PS4 PS5 XONE Series X|SGenres
Adventure Hack and slash/Beat 'em up ShooterThemes
Action Science fiction
Languages: English and 5 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Japanese |
Media
Critic Reviews
Multiplayer First
By Tim LawrenceSoleil is an up-and-coming studio that has been showing real promise in the mid-tier games space. A space that has gotten less and less attention this past decade. I think that they succeeded here more than they didn’t. I found myself continuing to come back and fight against the frame rate issues and the technical flaws. I like these characters, even if they are more shallow than they could be. I like the tone. Referencing Supa Hot Fire in 2023 and then having your war criminal antiheroes do karaoke or see who can eat the most ramen right before they lay waste to a government building or comfort a child who doesn’t seem to care that his parents just died in the next room is a crazy, weird, off-kilter, fun time. I even liked the combat: as cheap as it may be to get insta-killed by a random merc with a rocket launcher or a ninja flying out of nowhere. I liked the weird pace of it. I liked the puzzle of deciding how to get to the next checkpoint. I just really, really did not like having to fight through a non-stop onslaught of glitchy jittery frame rate issues or other small and large performance issues. I want to give this game at least a 7.5, and if it is ever patched further we might be able to reexamine it, but I can’t overlook something so glaring as countable frames and frequent crashes. I hope that Soleil Ltd. is able to bounce back and stick the landing on the next one because I like everything else I’ve played from them. And I know they’re capable of more.
VGamingNews
By Joseph WhitfieldWanted: Dead looks back at the last twenty years of game design and manages to combine shooter and hack ‘n’ slash elements rather cohesively into one of the tightest melee/shooters I’ve played in a long while. Unfortunately, while I will scoop praise on the gameplay until the end of time, there are issues that can’t be ignored. When I wasn’t shooting things with gleeful abandon, everything else was trying to make me put down the controller. The wooden plot and lifeless characters are a given, but the strange minigames, awful level pacing and difficulty spikes left a bitter taste in the mouth. There’s no doubt this is a fun game and I can see a small section of players absolutely loving it to death, but outside a tight knit niche of fans, I’m certain that Wanted: Dead will sadly be quickly forgotten.
GamingTrend
By Cassie PetersonBut, also, what does eating ramen have to do with music? The world may never know.
VGChartz
By Lee MehrWanted: Dead captures the spirit of schlockier action blockbusters that've been long forgotten, but doesn't successfully argue why they deserve a comeback.
Leadergamer
By Alper DalanIt's a piece that you'll enjoy after spending a few hours in the game. It's not a masterpiece, but definitely enjoyable.