Gunhead (2023)
Alientrap Games Inc
Gunhead is a fast paced open world FPS where you take the role of a pirate mech with a gun for a head, looting derelict spaceships filled with monstrous drones made out of bone and steel.
About the story
Gunhead is a direct sequel to Alientrap’s previous game Cryptark - taking it's strategic fast paced gameplay and expanding it to an roguelike FPS experience. Board and neutralize procedurally generated alien starships Fast paced jetpack-enabled FPS gameplay with 4 guns ready and loaded. Each enemy ship is it’s own unique challenge. Set your loadout based on over 50 weapons and items before strategizing a plan of attack to take out the complex interconnected enemy security systems.
Platforms
PC PS5Genres
Adventure Indie Role-playing (RPG) ShooterThemes
Action Open world Science fiction
Languages: English and 3 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| Spanish (Spain) | |||
| Japanese | |||
| Chinese (Simplified) |
Media
Critic Reviews
Explosion Network
By Wil JamesA simple and effective game that never seeks to be an overwhelming experience. It mostly achieves its goals of offering a Pirate Mech roguelike adventure, raiding derelict spaceships for their booty and combating the obstacles and enemies along the way.
Saving Content
By Scott Ellison IIGUNHEAD is a fine game on its own, because it contains all the pieces that made CRYPTARK so good. That said, GUNHEAD feels surprisingly unambitious as it plays just like its forebear, albeit through a different lens. I’ll say that if you didn’t like the 2D side-scrolling shooting of CRYPTARK , then the 3D first-person shooting of GUNHEAD is probably more appealing. It’s unfortunate that the 3D space is hard to gain awareness of approaching dangers, and the fact it resembles the prior game so much that it doesn’t feel new or fresh. GUNHEAD contains the formula of a great a tried-and-true roguelike that you should at least try before you buy.
The Beta Network
By Samuel InczeGunhead is a FPS roguelike that promises a level of challenge with its procedurally generated levels and unique gunplay system. However, it can't escape the monotonous rinse and repeat formula of the gameplay, and the samey level design. The inclusion of a sporadic half-baked narrative in this style of game just leaves a lot to be desired.
GameLuster
By Sarim IrfanGunhead has potential to be something great with its traversal and strategy, but is marred by uninteresting boss design, drab levels, and little use for its overblown arsenal.