NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience. NaissanceE is a game, a philosophical trip and an artistic experience. The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences. Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following. If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games. The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.
Platforms
PCGenres
Adventure Indie Platform PuzzleThemes
Science fiction
Languages: English
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English |
Media
Critic Reviews
Post Arcade (National Post)
By Matthew O'MaraWhen done correctly, first person platformers can be jaw-dropping experiences. If executed poorly, such games run the risk of being complicated and unplayable messes.
Rock, Paper, Shotgun
By Jim RossignolIt's an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I'd give it some kind of gold star for just being different.
GameSpot
By Nick CapozzoliThe world of NaissanceE is mysterious, hostile, and starkly beautiful.
God is a Geek
By Colm AhernWhen taking in the world around you, NaissanceE is a thing of beauty. The scenery is so bare bones that it walks a fine line between being soothing and unnerving in one fell swoop. It starts with such a care and precision, but quickly becomes less memorable once you are asked to be more precise in your own movements. A lot of that comes down to an to an innovative yet flawed respiratory design choice. With exploration touted as a hook, the disorientating nature of later sections is also frustrating, especially after a measured opening. Lucy is indeed lost, as are a number of features in NaissanceE.
GameWatcher
By Chris CapelNaissanceE could've been a neat game but Limasse Five should've just stuck with making a cool artistic world and left the actual gameplay at home. I may have then complained that there wasn't enough game in it, but at least I would have actually enjoyed it.