Join renegade mechanic Robin and uncover the secrets of a dying planet. Explore a huge, open world filled with intricate puzzles, oddball characters and menacing bosses in a beautiful platform adventure telling a personal story about faith, purpose and whether the world is really worth saving.
About the story
Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her. But something big is going on – bigger than droughts of Ivory fuel and personal conflicts – and Robin’s in the thick of it.
Platforms
Linux Mac Switch PC PS4 Vita XONEGenres
Adventure Indie Platform PuzzleThemes
Action Science fiction
Languages: Spanish (Spain) and 7 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Japanese | |||
| Chinese (Simplified) | |||
| Chinese (Traditional) | |||
| Korean | |||
| Spanish (Spain) | |||
| English | |||
| French | |||
| German |
Media
Critic Reviews
The Game is a Lie
By Lucca CardosoIconoclasts is a game that, having its story as the main focus, deals with subjects such as faith, oppression, exploration of other peoples and prejudice. Beyond that, it succeeds in the technical aspects, despite some weird design choices. Joakim Sandberg is to be congratulated for, alone, being able to create one of the best games of the year.
GBAtemp
By Adrien MontgomeryIconoclasts has a genuinely interesting story, told in a way which is too obtuse to come across well. It also leaves quite a lot on the table without properly explaining things. Its characters are charming, lovable, believable, detestable, and sympathetic all at once, and watching them go through the events of the story can be captivating. Unfortunately, it takes Iconoclasts about halfway through before it begins to even feel like a game, and while the gameplay progresses a bit more from there, it still never reaches the heights I think it could have. At just 11 hours for the main campaign, it's something I would definitely recommend to anybody looking for something to dig into without much time commitment. Also recommended, start the game on hard mode; normal leaves things much too plain. I definitely believe that if the game's creator, Joakim Sandberg, ever places himself in the directorial and lead writer positions of a small development team, all of the depth that the gameplay and exploration elements were sorely lacking could reach their full potential and then some, creating something absolutely great.
ZTGD
By Ken McKownIconoclasts is a brilliant game that permeates from the amount of care and time put into it. It is by far one of the best of 2018, and I recommend everyone give it a go.
Goomba Stomp
By Brent MiddletonIconoclasts is a game that you can't help but smile while playing. The meticulous attention to detail in every facet of the game save its storytelling (which is good, just not great) is remarkable. Failure to capitalize on the Switch's HD Rumble is a bit disappointing, but it's a minor blemish on an otherwise excellent experience.
Cubed3
By Az EliasIf you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.