Play as the Witch Thief, dodging and weaving through terrifyingly intricate bullet storms on her journey to steal the Ancient Grimoire.
Platforms
Switch PCGenres
Adventure Arcade Indie ShooterThemes
Action Fantasy
Languages: English
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English |
Media
Critic Reviews
GamePitt
By Kieran HarrisBullet hell games are meant to be challenging because when you beat that boss you’ve been struggling with it can feel highly rewarding. Witch Thief doesn’t feel like that though because the amount of frustration that you go through just really isn’t worth it in the end. The story is underwhelming, the dialogue confusingly unfunny and the characters are generic and unlikeable. It feels fun to play at times, weaving between the waves of attacks is the highlight of the experience but you never feel like you give anything back. Instead, you just have to survive long enough for the health bars to disappear out of boredom rather than you being good. There is too much emphasis on luck and what makes this game unique is also its biggest letdown which makes it an unworthy addition in the bullet hell shmup genre.
Cubed3
By Albert LichiWitch Thief is the worst shoot 'em up this critic has ever played. It is barren of redemption, and is an unsightly blight on the Nintendo eShop. The outrageously long load times should be taken as a warning for anyone who wants to give it a chance, and hope there is some light at the end of the tunnel. There are so many quality bullet-hell titles available on Switch these days, courtesy of Arcade Archives, that nobody should need to be tormented with this one.
Pure Nintendo
By Rachel PoliOverall, Witch Thief is an interesting concept for an action arcade game. The controls were smooth and the graphics crisp. If the character didn't depend on facing where the camera was and had no lag, this would have been a better game for me.
Killa Penguin
By Jake AriasBizarrely, Witch Thief is a bullet hell game where bullets are the least of your concerns; a sudden freeze can leave you with a single frame to react to a fireball (and you don’t move fast enough to get out of the way even if you have the reflexes to respond appropriately), while other times you find yourself hit by objects that are either behind you or obscured thanks to the camera’s refusal to cooperate.
Nindie Spotlight
By Justin NationCutting through to the quick once you get the hang of things and adjust the camera angle to your liking (I found that difficult at first, I wasn’t quite happy with the default) things are at least manageable...