Waking (2020)

Jason Oda, Pingle Game Studio, tinyBuild

Main
-
hours
Main + Extra
-
hours
Platinum
-
hours

Combining third-person action and guided meditation, Waking is an emotional adventure through your dying mind. Battle the forces of oblivion, conjure the memories of loved ones, and join them in the fight for your life.

Platforms

PC XONE

Genres

Adventure Indie Point-and-click

Themes

Action Comedy Fantasy

Languages: English

Interface Audio Subtitles
English

Media

Critic Reviews

Movies Games and Tech

By Diogo Miguel
40

Ultimately, Waking is its own worst enemy, since it seems confused as to what kind of game/experience it wants itself to be. The memory sections are interesting to say the least, but Waking has burdened itself with some really average action sequences.

22 Sep, 2020 Read full review

GameGrin

By Piotr Kohnke
70

Waking is a game that attempts to be two very different things, and for the most part, it succeeds quite well. If you're willing to devote a little bit of time to learning its quirky systems, you're in for a potentially rewarding experience. An experience which encourages you to close your eyes, take a deep breath, and go back into your memories.

10 Aug, 2020 Read full review

Console-Tribe

By Marco Licandro
40

Waking struggles with bland gameplay and disjointed challenges, despite its deep themes. The concept had potential, but the execution falls short.

02 Aug, 2020 Read full review

Serial Gamer Italia

By Pietro Ferri
61

Overall Waking tries, but it's not enough. It tries with the excellent meditative phases, it tries by building an action RPG apparatus based on personal emotions and our intimate knowledge of ourselves, which will lead us to transubstantiate our fears and our hopes on the screen. It tries with a more than enough artistic sector, albeit not exciting. Not new, but well done and accompanied by a good soundtrack. It tries but falls into transposing the idea into practice. Its gameplay is why Waking fails. Coarse, simplistic and limiting, as it should never be something that aims to illustrate the human soul. The two-meter-by-two-meter anthropomorphic deer can continue to tap me on the shoulder on my deathbed, but I don't know if I want too much to follow him.

04 Jul, 2020 Read full review

WayTooManyGames

By Heidi Hawes
45

The concept is outstanding and I wanted to love it, I really did. Aside from the numerous issues I’ve already mentioned, the biggest downfall is that it just didn’t know what kind of game it wanted to be.

02 Jul, 2020 Read full review

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