The Uncertain is a story-driven adventure game set in a post-apocalyptic world. Humanity disappeared from the face of the Earth and has been replaced by robots. Together with Emily, one of the survivors, you will have to witness how people try to live in a world ruled by robots.
Platforms
PCGenres
Adventure Indie PuzzleThemes
Action Science fiction
Languages: English and 8 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Polish | |||
| Portuguese (Brazil) | |||
| Chinese (Simplified) | |||
| Russian |
Media
Critic Reviews
Cubed3
By AthanasiosPost-apocalyptic settings can be many things, but boring should never be one of them, and The Uncertain: Light at the End is unfortunately exactly that, with its mediocre to bad writing, forgettable world and characters, and okay-ish to lacklustre puzzles. Even the best thing on offer, which is the design of each area, fails to leave an impact. The graphics are nice, but visual appeal and atmosphere are almost non-existent.
GameGrin
By Adam KerrThe Uncertain: Light at the End is a game that interweaves everything through its narrative. Sadly, that narrative is frustratingly tedious, meaning the rest of the game's building blocks fall apart without a strong base.
COGconnected
By Lou SytsmaAll in all, the game simply does not work as a stand alone title. This leaves one disconnected from the events of the story. Given how the story is structured, the developer should have waited releasing the game as a complete package with all three parts included.
GameSpace
By Ed OrrAs you dig into this tale of survival, I can’t help feel that it would have been better suited to a 2D point and click. The Uncertain: Light At The End does play on establish genre tropes but still manages it convincingly. Where it falls down is when it jams in odd immersion breaking puzzles and drops in yet another bug. Uncertain is an appropriate description for this tale of tin and while I’d give it a whirl once it’s had its chrome plated spit shine, I would hold off for some Walking Dead with better footing.
Serial Gamer Italia
By Alessandro CarpignanoThe final result is inconsistent, and what we find on our hands is an empty shell with gameplay mechanics inserted by force to give a semblance of meaning, to create what by definition would be a "video game" but which in practice it turns out to be a not very successful attempt to tell a story, unfortunately not so compelling. If two slices of bread enclosed a single lettuce leaf technically we would have a "sandwich", but it would be very difficult to call it such, and above all it wouldn’t satisfy anyone's palate.