Battle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-like, dungeon-crawling RPG.
About the story
The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power. Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild. In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same. It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.
Platforms
iOS Mac Switch PC PS4 XONEGenres
Adventure Indie Role-playing (RPG) Strategy Turn-based strategy (TBS)Themes
Action Fantasy
Languages: Spanish (Spain) and 3 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| French | |||
| German | |||
| Spanish (Spain) | |||
| English |
Media
Critic Reviews
LadiesGamers.com
By Mina SmithI adore this game. It’s so much fun and has tons of replayability. If you like rogue-likes or dungeon crawlers and D&D-like settings, you cannot go wrong with Rogue Wizards.
Nation Fusion
By Clayton DaleyAre you ready to go be the chosen one again? Me neither. I'm kinda weary of always having to go save the princess, then finding out she's really in another castle. There's a bit of Aladdin in this as well, as the protagonist just happens to be a street rat who hasn't eaten in two days. But! All tired cliches asid, this RTS is enough like Diablo (to the extent that they even swiped the treasure gnome) to keep you digging through the dungeons for better gear.
The Outerhaven Productions
By Aaron SandersThe random nature of so many of Rogue Wizards' elements guarantees experiences that are dynamic, but the repetitive core gameplay and tedium of inventory management can also make them monotonous. The Story mode's narrative doesn't add anything to make the gameplay more compelling, so you may be better off with the Gauntlet mode's endless dungeon. Either way, this game works best in casual play sessions.
Respawning
By Joe GribbleAll in all, I'm conflicted about Rogue Wizards; I want to love it, given the brilliant art, fluid combat, and addicting gameplay, but if it's just going to sit on my PC...Then it's just going to sit on my PC. The sterile soundtrack and similar environments, along with bosses only being upgraded enemies only screams repetitiveness; I want to see where the game will go with it's story and gameplay, but already only two hours in, and I'm already feeling the slog.
RPG Fan
By Bob RichardsonOnly for the most devoted roguelike fans who want a quick fix.