Rhythm! action! Rogue-Like! We combine the rhythm of music with action. Come and follow the rhythm to beat monsters. Chop melons and vegetables to save the earth!
Platforms
iOS Mac Switch PCGenres
Adventure Fighting Indie MusicThemes
Action
Languages: English and 3 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| Chinese (Simplified) | |||
| Japanese | |||
| Chinese (Traditional) |
Media
Critic Reviews
VGamingNews
By Joseph WhitfieldRhythm Fighter might only have five levels but it puts up one hell of a fight. It requires multiple playthroughs before you get to make serious progress. Due to the randomly generated levels and well-paced upgrade system, this never feels like a chore and the character designs are so charming you can’t help but come back for more. The difficulty in the later levels can be tough, especially if you’re only just starting out, but the game encourages you to get better rather than demoralising you. For me, Rhythm Fighter is one of those “just one more go” games and a rather enjoyable one at that.
Video Chums
By A.J. MaciejewskiRhythm Fighter's gameplay is rewarding, impressively strategic, a great deal of fun, and is amplified by its awesome music and art.
Pure Nintendo
By Morgan TruderEvery day, more and more rogulikes are released, often making it difficult to figure out which ones will stand out. All of them are vying for attention, attempting to do something unique and interesting. Fortunately Rhythm Fighter feels like a fresh take on the genre, even if it doesn't quite stick the landing.
COGconnected
ByRhythm Fighter provides an interesting concept and although the beginning is overwhelming, it is an enjoyable and forgiving experience. You don’t need much sense of rhythm or direction, making it a friendly experience for many. It starts to become repetitive despite the battlefield being randomly generated, but its catchy music encourages you to pick up the game again and again.
Digitally Downloaded
By Matt SainsburyBringing together so many mechanical elements to the scope and vision of Rhythm Fighter required a much more visionary developer than the one that produced the game. That’s not to say it isn’t entertaining, and there is a lot to enjoy with the game, however, it is also true that the overall experience is messy and the team lost control over what they were trying to achieve, making for something far too clumsy and clunky for the kind of precision that it needed.