Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration. Play as Luca, the host, and Rehm, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist. Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage. Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation. Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Platforms
PC PS5 Nintendo Switch 2Genres
Adventure Indie PlatformThemes
Action
Languages: English and 9 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| Spanish (Spain) | |||
| Japanese | |||
| Korean | |||
| German | |||
| Portuguese (Brazil) | |||
| Russian | |||
| Chinese (Simplified) | |||
| Chinese (Traditional) | |||
| French |
Media
Critic Reviews
The Games Machine
By Emanuele FeronatoPossessor(s) aims to combine action platforming and Metroidvania in a devastated urban world, offering great mobility and a combat system without contact damage, making battles more fair and dynamic. The original visual atmosphere, good writing by the Luca–Rhem duo, and creative level design are somewhat overshadowed by some graphical oversights and a control system that is not always precise. The lack of a grace period when taking damage can be very punishing when there are multiple enemies on screen. A solid game, but with imperfections that limit its impact in one of the most competitive markets.
WayTooManyGames
By Kyle NicolPossessor(s) just does’t live up to the potential. It’s a functionally competent and serviceable metroidvania title that does little to stand out in the wave of excellent metroidvania titles. There are some good ideas, and I had a blast with some of the more creative boss fights, but weak level design and combat issues hold it back. This one needed a little more time to develop.
So Many Games
By Steven LandrayPossessor(s) is flash, stylish and fabulous in its presentation, but where the strong visuals and weighty soundtrack offer a glimpse of an incredible game under the surface, the mediocre pacing and unusual design choices hamper the experience. Even so, Metroidvania fans should definitely give the game their time to enjoy a compelling, well-written story.
Entertainium
By Callum RakestrawA stirring story of emotional abuse and the horrors of capitalism reinforce fine search-action play.
WellPlayed
By Adam RyanBeautiful yet flawed, Possessor(s) misses the mark with its blend of Metroidvania exploration and brawler combat, resulting in an unfortunately frustrating fusion.