Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr's dreaded Golems. Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way. As your victories rack up, acquire new powers and abilities for both yourself and your Guardians to become a true Master of Anima.
Platforms
Switch PC PS4 XONEGenres
Adventure Real Time Strategy (RTS) Role-playing (RPG) Simulator StrategyThemes
Action Fantasy
Languages: English and 6 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| German | |||
| Spanish (Spain) | |||
| Russian | |||
| Chinese (Simplified) | |||
| French | |||
| Italian |
Media
Critic Reviews
Cubed3
By Michael KeenerMasters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often.
Worth Playing
By Andreas SalmenMasters of Anima mostly succeeds in implementing an inherently troubled concept: a strategy title on a console. It provides some frustrating and subpar moments, but it always comes up ahead with a fun, demanding, and good blend of gameplay styles to pull you through its 10-hour campaign. You'll want to see it through to the last fiercely fought battle.
Gameblog
By Angel DavilaMasters of Anima will satisfy strategy lovers, but beware : the difficulty is badly balanced, and progressing through the game is quite a challenge.
RPGamer
By Charalampos PapdimitriouThis isn’t a game that will be talked about for years to come, but it’s a worthwhile experience.
Chalgyr's Game Room
By Lauren WilsonIn hindsight, it might have been easier, or at least less frustrating, to play Masters of Anima on PC, given the accuracy benefits of a mouse and keyboard. If the learning curve hadn’t been so steep, I think we would have enjoyed the challenge that so many other titles lack. If nothing else, we definitely would have progressed further in the game. This is not necessarily a reflection of the quality of the game, but rather it could be related to our familiarity with a controller because Pierre-Yves barely broke a sweat when he played.