God of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches. Choose from a dozen unique fighters, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing normal moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX and special moves do damage and add complexity to their tracks. Finally, finish them off with a devastating Super attack! As the battle progresses, the music track will continue to grow in complexity and difficulty until only one fighter is left standing!
About the story
The mysterious God of Rock has revived the souls of the universe’s greatest musicians to clash for his entertainment. Revitalized with new bodies and new powers, each musician will become a contestant in his game, battling it out with each other for musical supremacy on a global stage.
Platforms
Switch PC PS4 PS5 XONE Series X|SGenres
Arcade Fighting Indie Music StrategyThemes
Action Fantasy
Languages: English and 11 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Japanese | |||
| Chinese (Traditional) | |||
| Russian | |||
| Chinese (Simplified) | |||
| Korean | |||
| Portuguese (Brazil) | |||
| Portuguese (Portugal) |
Media
Critic Reviews
Spaziogames
ByGod of Rock has a fairly interesting concept, plus cool visuals and character designs, but it still fails to deliver due to a messy gameplay style.
Saving Content
By Ed AcostaDespite its struggles, I did love God of Rock’s charm. Its roster is a colorful mix of characters like the comic artist Edith or the carefree spirit Lyn, both of which were the two I completed the game with. I enjoyed some of the unique interactions during the arcade intros and the banter between characters before the matches began. The game’s stage designs were pretty to look at, too, at least during the start and end of rounds. I don’t think God of Rock will hold anyone’s attention, which is sad because I feel like something is here. It’s just that the implementation was not executed well. I struggled to want to play when I’m normally itching to repeat songs in a standard rhythm game. It’s clear Modus Games put a lot of love into God of Rock, so it hurts me that I did not enjoy my time with this game. I hope some changes can come down the pipeline to fix some of these issues, specifically the UI button icons.
VGChartz
By Lee MehrFrom mechanics to personality, Modus Studios' genre-mashup runs into major trouble by the first chords.
Worth Playing
By Cody MedellinThere's a good idea behind God of Rock. The concept of a rhythm game with the trappings of a fighting game has worked in the past, so we know this combination can work. The execution is flawed enough for both genres that the idea can't shine through. Some more polish and perhaps a rethinking of readability would help this become more desirable, but it's currently difficult to recommend.
Cat with Monocle
By Seth HayGod of Rock is an interesting mix of rhythm and fighting styles but it feels quite difficult to handle both styles. Outside of the Arcade Mode and Level Editor, there’s not much left as the online matches feel scarce.