Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story. On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.
About the story
The game takes place inside the mind of a woman who is revisiting her childhood memories. In the game's world, the main character is a princess who is following the orders of her mother, the Queen, to vanquish a monster that is destroying the world. According to the game's creative director, "everything in the game is a big metaphor", and there are scenes in the game that show real life, and not the game's world.
Platforms
PS4 PSVRGenres
Adventure Platform PuzzleThemes
Action Drama Fantasy MysteryMedia
Critic Reviews
games(TM)
By games™ TeamLeaps gracefully but slightly fumbles the landing
The Game Fanatics
By Ryan EastmanLike the game, this review is short and to the point - if you're wanting for a singular, beautiful experience, that may be a little thin but is no less memorable, Bound is a game for you.
Game Revolution
By Peter ParasFor those looking for a different kind of experience, though, these issues will matter little. I loved my time with BOUND. These are the kind of visual and conceptual offerings I want more of from smaller studios. I’m anxious to see what Plastic comes up with next. PlayStation VR Note: I was able to try this out at the Sony VR booth at E3. The final game is said to be 'VR compatible'. It was a little off-putting at first to move a third-person character in VR, but I warmed to it by the end. I don't think the VR option is a reason to buy (or avoid), but if you end up purchasing PS VR, and are in need of a stunning vista to lose yourself in, go for it.
COGconnected
By Michael ChowIf the gameplay had been more challenging, fluid, and present in the game, Bound could have been a title discussed for years.
OnlySP
By James SchumacherWhen it comes story-driven experiences such as this, gameplay is often a secondary concern. Puzzles and mechanics are often uncomplicated, going so far as to become simply linear interactive experiences colloquially known as “walking simulators.” Bound’s approach is a beautiful and fluid one, as all of the movement and combat — if it can be called that — are carried out through dance. You’ll forgive me if I lack the collective dance terminology to correctly ascribe to the movements, but the characters leaps, twirls and slides through with a casual grace, and mostly with a feathery weight. It’s gorgeous, and the transitions are flawless, though sometimes slow.