Atomine is a twin stick procedural shooter rogue-lite set in a virtual world with minimalist design, where the player recounts on the screen the real events of Stuxnet, the first weapon ever created in the form of computer virus. In every run the player has to clear the level area from all the enemies in order to unlock the portal to the next level. During the run every killed enemy will leave on the ground XPs, energy and/or weapon modules.
About the story
In 2011, Sergey Ulasen, discovered STUXNET, a malicious computer worm, initially spreaded via Microsoft Windows, and targeted Siemens industrial control systems, defined as a sleeping threat, waiting for a trigger to start its activation. STUXNET is the first discovered malware that spies on and subverts industrial systems, and the first to include a programmable logic controller (PLC) rootkit. The worm has been founded infecting especially nuclear power plants and oil drilling systems. ATOMINE, like STUXNET, is a virus who needs to get stronger in order to reach and eventually infect and compile itself into the target source code. The electronic voice in the background and many element on screen, tell to the player what's the target of the run.
Platforms
Switch PC PS4 XONEGenres
Arcade Indie Role-playing (RPG) ShooterThemes
Action
Languages: English and 7 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| German | |||
| Chinese (Simplified) | |||
| Japanese | |||
| English | |||
| Italian | |||
| Russian | |||
| French | |||
| Korean |
Media
Critic Reviews
FNintendo
By Nuno NêvedaATOMINE does not bring any big surprise to the Nintendo Switch catalogue. It's a twin-stick shooter and a competent one at that. If its plot is somewhat original, the rest of the game is not. Thanks to its minimalist but not any less stylish visuals and variety of weapons and enemies, ATOMINE is enough to keep the players amused for some time but it doesn't take long until it starts feeling too repetitive and too demanding on the player's energy.
NintendoWorldReport
By Joel A. DeWitteundefined.I find myself having a hard time recommending Atomine to anyone but those looking for a repetitive game and feel like the different ways in which you shoot the enemies isn't enough to sate your interest in a twin-stick shooter. I understand there are those who appreciate the feedback loop of going through a run, seeing how far you can go, and then trying to do better in your next run, but that alone wasn't enough to keep me engaged in this one.
Nintendojo
By Andy HooverTaken as a whole, ATOMINE largely succeeds at what it is trying to accomplish; the game simply wants to be a solid twin-stick shooter with rogue-like elements and it fulfills that goal precisely. Of course, this means the game never really rises to greatness and is unlikely to be all that appealing to those looking for a more innovative or compelling experience. Regardless, if you have a love for this type of game, or at least a momentary lust, then ATOMINE should be a perfectly suitable way to fulfill those desires.
Pure Nintendo
By Dillan CombsAtomine is decent but it doesn't do anything unique. The whole experience is brought down by annoyances such as randomly spawning enemies, boring level design, a lack of variety, and unbalanced weapons. There are worse roguelikes out there, but there are also way better ones.
Nintendo Life
By Gonçalo LopesATOMINE delivers a solid albeit somehow mundane interpretation of the twin-stick shooter that will still satisfy those with cravings for something new within the realm of the genre but will probably not convert any newcomers to the format. We still give it a recommendation despite feeling that while polished, its premise might have allowed for a more extravagant visual experience. Hack away humble little program, hack away.