Ring of Pain (2020)

Humble Games, Simon Boxer, Twice Different

Main
8
hours
Main + Extra
21
hours
Platinum
90
hours

Ring of Pain is a roguelike card game in a world distorted by your mind... - Frail and fragile bear the curse, through the shadow you traverse - Darkness favours cunning few, stare too long and be consumed...

Platforms

Mac Switch PC XONE

Genres

Adventure Card & Board Game Indie Role-playing (RPG) Strategy

Languages: English and 11 more

Interface Audio Subtitles
English
Spanish (Spain)
Russian
German
Japanese
Polish
Korean
Portuguese (Brazil)
French
Chinese (Simplified)
Chinese (Traditional)
Portuguese (Portugal)

Media

Critic Reviews

GameGrin

By Samiee "Gutterpunk" Tee
65

A speedy roguelite with confusing narrative content that bogs down an otherwise fulfilling blueprint of satisfying moment-to-moment gameplay and positively off-putting visual design. A case of carte blanche backfiring in the face of a finale that fails to uphold a promise on one end, betraying that quick-thinking nature.

13 Nov, 2021 Read full review

GamingTrend

By John Farrell
55

Ring of Pain shows creativity and promise, but all to little depth to carry those qualities through. The choices presented by the game are interesting in principle, but in practice your success or failure are determined by luck more than anything else. The result is a game defined by repetition, which struggles to justify the time it asks of you. That said, for a minor price and a fun few runs, you could do far worse as a distraction.

28 Oct, 2020 Read full review

GameSpot

By
80

Ring of Pain can be frustrating in its difficulty, but more often than not, it's satisfying and wonderfully creepy.

28 Oct, 2020 Read full review

Nintendo Times

By Alex Knight
70

GOOD - Ring of Pain is an artistic blend of casual card combat, procedural dungeon running, with some roguelike mechanics. Its strengths are in the short play sessions, and dynamic outcomes that can be had, along with the more advanced strategy that’s possible. Shortcomings include a heavily RNG based system, where sometimes the cards just won’t be in your favor. Additionally, a lack of really any meta unlockable carry-thru content was a strong disappointment for me. Still, I can see myself jamming on a run or two over a lunch break for the foreseeable future without feeling burned out, which says a lot for this genre.

26 Oct, 2020 Read full review

NintendoWorldReport

By Joshua Robin
75

This is a game designed with a vision which was successfully executed. Playing Ring of Pain to see that execution alone would be worth it. Fortunately, there also happens to be a decently compelling dungeon crawler in there despite some pain points.

24 Oct, 2020 Read full review

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