Missile Command (1980)

Atari, Atari Corporation, Sega, Taito

Main
0
hours
Main + Extra
1
hours
Platinum
2
hours

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Platforms

Arcade Atari-ST C64

Genres

Arcade Shooter

Themes

Action Science fiction Warfare

Languages: English

Interface Audio Subtitles
English

Media

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