Mighty No. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing! You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through twelve stages using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
About the story
"In the year 20XX ---- breakthroughs in robotic technology have ushered in a new era of peace & prosperity. Violence is confined to the Battle Coliseum, where robot combatants face off in spectacular duels. Dr. White created 9 robot siblings known as the “Mighty Numbers”, who were the most popular and powerful team of robots in the Battle Coliseum and always in the top ranks. But, during one competition there was a cyber attack, infecting them with a computer virus causing them to become crazed and rampant."
Platforms
Linux Mac 3DS PC PS3 PS4 Vita WiiU X360 XONEGenres
Adventure Arcade Platform ShooterThemes
Action Science fiction
Languages: English and 11 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| French | |||
| German | |||
| Chinese (Simplified) | |||
| Japanese | |||
| Portuguese (Brazil) | |||
| Russian | |||
| Chinese (Traditional) | |||
| Korean | |||
| English | |||
| Spanish (Spain) | |||
| Italian | |||
| Portuguese (Portugal) |
Media
Critic Reviews
FNintendo
By João DuarteMighty No. 9 created very high expectations and could have reached a perfect formula for success but as it is, it failed to capture Mega Man's essence and doesn't build up on what its inspiration did best.
SomHráč.sk
By Martin KubešMighty No. 9 promised many things to the fans of the legendary Mega Man, however developers weren't able to keep their huge promises. Instead of an entertaining platformer we received an uninteresting game, which tries to hide its flaws behind hardcore difficulty. Simply said, that's not enough for a modern player.
Cubed3
By EricMighty No. 9 fails on so many levels it is tough to forgive. Despite a huge budget, it feels incredibly cheap. The platforming is not smooth, the voice acting is horrendous, the story ham-fisted, the challenge more frustrating than fun, and it's impossible to not be compared to better platformers. It fails to use so many modern conventions, all while still lacking any sort of retro style, leaving it in a weird lurch where it neither has nostalgia going for it, nor any modern sense of fun. Not even fans of the genre will enjoy this as a lesson for what not to do. It is lacking in anything that might redeem it, such as style, or heart, and, unfortunately, tries to slide by mere virtue of a Mega Man-clone and fails even at this task.
PS4Blog.net
By TraceyThe wait has been long, and while the game has it's fun moments, I'm left feeling it could have been soo much more. Hopefully, the team takes what they've learned with Mighty No. 9 and applies it to the sequel I hope they're working on.
Impulsegamer
By Sean WarhurstMighty No. 9 is a game hamstrung by its own hubris. By choosing to rely upon archaic design decisions and outdated level design it fails to achieve the level of success so clearly desired by the developers. The passion behind the project is clear to see, even if one can't shake the feeling that a few too many shortcuts were taken in order to release on multiple platforms, but the legacy of the Mega Man series looms over the game and it's unable to pull itself out of its shadow. If Comcept hadn't so stubbornly adhered to the source of its inspiration and were willing to take more risks with the title then maybe it could have been something really special but at the moment it's let down by some baffling creative decisions.