In this original coming-of-age RPG, step into the life of Nini, a newly earthbound teen who arrives in the quaint Japanese town of Ashihara in August 1983. Explore the town, befriend its people, and face off against the Kegai in turn-based battles where the outcomes depend on the relationships you’ve built and the decisions you’ve made. Use Nini’s special connection to the gods to reset the world, with each loop allowing Nini and his allies to relive the 8th month over and over until they get it right…or the Kegai overcome them entirely. With one month until the world ends, how will you spend each day?
About the story
After the Kegai forced humanity to the brink of extinction, the survivors fled to the stars. Raised on a failed space station known as the ‘Hope’, high school student Nini returns to Earth to spend his summer in the rural Japanese town of Ashihara, one of humanity’s last remaining sanctuaries. Though Ashihara remains relatively untouched, the Kegai are still a threatening presence, and it is only a matter of time before they break through the divine barrier protecting the town. Gifted with the Demon Sight, an ability that allows him to see into the ‘Underworld’ where the Kegai lurk, Nini might be humanity’s last best chance of survival. He can’t do it alone, however, and he’ll need to befriend his classmates if he has any hope of fending off this ancient threat.
Platforms
Switch PC PS4 XONEGenres
Role-playing (RPG) Visual NovelThemes
Action Fantasy
Languages: Spanish (Spain) and 7 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| French | |||
| German | |||
| Spanish (Spain) | |||
| English | |||
| Japanese | |||
| Chinese (Traditional) | |||
| Korean | |||
| Chinese (Simplified) |
Media
Critic Reviews
ZTGD
By Jae LeeThe very worst offense of it all is that normally, when a game is bad, I would have to suffer through it once and get to move on. In the case of Loop8, it forced me to experience the same exact terrible content over and over again by its very design, breeding a sense of resentment towards a game I haven’t felt in a very long time.
GamingTrend
By Jack ZustiakLoop8: Summer of Gods aspires to capture the human experience through a multitude of ambitious subsystems. Unfortunately, virtually none of these ideas make a meaningful impact on the game. The end result is a shallow, disjointed, and undeveloped experience. Rather than reflecting the nuances of our everyday lives, Loop8 most closely resembles the lives of aquarium fish.
PSX Brasil
By Luis Guilherme Machado CamargoLoop8 is an interesting premise, tied together by a string of ideas with an implementation that ends up destroying any enjoyment the player could have with the title.
Digitally Downloaded
By Matt SainsburyThere is a lot to like about Loop8, and there’s the sense that the creative team put a lot of work into the symbolism and theming of it. They shot for the stars. Unfortunately, it fell slightly short, and while it’s interesting and different, it never lives up to the clear potential it had. But that’s also okay. At least they tried something different. Gaming wouldn’t be worth it if people didn’t take a creative risk every once in a while.
ThisGenGaming
By Justin OneilLoop8: Summer of Gods has some good ideas going for it but needed a bit more work in some areas for me to be able to fully recommend it. I enjoyed the story but it takes time to get good and I had to endure a lot of repeated parts to get to it. On top of that the combat can be a bit confusing and doesn’t offer enough control over your team. There’s some good things here but just know you’ll have to deal with quite a few annoyances along the way if you decide to jump into this one.