Shoot, roll, punch and jump your way to slow-motion victory in Cobalt – a couch multiplayer and action platformer from Oxeye Game Studio. Dominate in local or online multiplayer campaigns, or co-op your way through Cobalt’s platform game mode as a cyborg who is sent to uncover the mysterious disappearance of a human colony on an alien planet. Created by Jens Bergensten, Daniel Brynolf and Pontus Hammarberg of Oxeye Game Studio, Cobalt is published by Mojang AB and Microsoft Studios, and developed for Xbox by FatShark. Cobalt features six different multiplayer modes including death match, capture the flag and team strike for up to eight local and eight online players, as well as a co-op story mode. With over 30 multiplayer maps, three dozen types of weapons, customizable robot avatars and unique gameplay elements such as auto-slow-motion, rolling and ride-able mobs, Cobalt offers endless discovery and entertainment.
About the story
After the missing human colony "Trunkopia" suddenly sends out a distress signal after 50 years, Agent Cobalt, a type of cyborg called a metalface, is sent to investigate.
Platforms
PC X360 XONEGenres
Adventure IndieThemes
Action Science fiction
Languages: English and 4 more
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Media
Critic Reviews
Games Xtreme
By Anthony PreeceWhere Cobalt differs from other platform games, is in the multi player aspect. Here we have a horde mode style game, a capture the flag mode, and a death match free for all that reminds me of Playstation's All Star Battle Royale! Fast and fun, that is when the frame rate doesn't suffer due to some lag or if the server doesn't boot you out. This marks what is otherwise a fun online mode, but the single player game makes up for the shortcomings in the multiplayer mode. I disagree with some reviews elsewhere that say it looks as if the multiplayer was bolted on in a kind of what the hell, we may as well do it mood. It's fun and amusing and makes a change from all of the CoD clones out there.
SECTOR.sk
By Sector.sk StaffCobalt is a solid feat and to see that the authors on the game have done quite a lot of work. It offers great content variability for both lone and competitive players.
GameGrin
By Borja 'VodKaVK' Henry Vilar MartosFor a game with such novel and simple mechanics, they're a bit too hard to get to make it a casual battle couch game. The story never grasped me entirely, and although it's mildly enjoyable, it never gets much better than that.
COGconnected
By Lucas RaycevickWhile the game's story campaign may have a linear progression, there are different ways of handling encounters, navigating the environment, and controlling the pace you progress at.
gameranx
By Ian BoudreauCobalt could definitely use a bit more documentation or a more fleshed-out tutorial to explain the many systems it throws at you from the outset, and the gameplay never feels as tight as, say, Super Meat Boy, but it's full of its own weird, clunky charm and certainly has a high skill ceiling for those interested in mastering it. Imagine R2-D2 in Mark of the Ninja – that's Cobalt.