Launch into the ultimate head trip as you blast through psychotic robots in a retro 70's sci-fi action adventure from Double Fine Productions. It is a world of automation, a utopia gone wrong in which all of humanity have transferred their minds into robotic imposter bodies and are ruled by a computer.
Platforms
Mac PC PS4 XONEGenres
Adventure Indie Platform ShooterThemes
Action Science fiction
Languages: English and 5 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Russian |
Media
Critic Reviews
Cubed3
By Tomas BarryWhile Headlander's brand of humour isn't quite as pronounced as Adult Swim might have wanted it, there are so many absorbing elements at play here.
BaziCenter
By Fardin BagherianHeadlander injects new ideas into a familiar genre and does it brilliantly. While the story might be unsatisfying and the gameplay gets repetitive, the balance between combat and puzzles is so good that'll keep you coming back for more.
Generación Xbox
By Felipe UbiernaHeadlander is a game that will attracts you from the first moment by it has a perfect retrofuturistic setting. The idea is very original, and the soundtrack it’s just fantastic, however, not everything is good and the difficulty levels and combat system can be very improvable.
ZTGD
By Ken McKownHeadlander is a unique take on a familiar genre, and one that works thanks to its design. The humor is classic Double Fine, and even a bit dark at times, but it succeeds in what it sets out to do. The progression is great, and the challenge is there, but never unfair. For those that missed this game on PC or PS4, now is the time to dive in. This is one trip worth taking.
Cubed3
By Gabriel JonesHeadlander probably won't be the best "Metroidvania" everyone has ever played, but it is one of the most unique. Its overuse of door-based progression is unfortunate, but is more than made up for by a plethora of inventive scenarios. This is all backed by solid controls and combat mechanics, which is always appreciated. The visual and sound design is reason enough to convince players not to quit until they've finished the game. The way everything comes together makes for an unparalleled sci-fi experience.