In the game, you step into the shoes of brave kids who bring the Claybook to life. Each chapter of the book challenges you with unique obstacles and puzzles. You possess clay blobs and morph them to different shapes in order to overcome tricky situations. Each shape has its own strengths and weaknesses, some even have special powers.
Platforms
Switch PC PS4 XONEGenres
Arcade Indie Platform PuzzleThemes
Action Sandbox
Languages: English and 6 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| Italian | |||
| French | |||
| German | |||
| Spanish (Spain) | |||
| Portuguese (Portugal) | |||
| Portuguese (Brazil) |
Media
Critic Reviews
Nintendo Times
By Jordan BrewerGOOD - Claybook lives up to the creative freedom that it promises, but lacks some polish that it really needed. The creative mode goes above and beyond what you expect from it, with the well-needed community feature. However, the mixed visual quality, lack of music variety, and other small issues should be well noted before you delve into its artistic world.
Nintendojo
By Robert MarrujoAll in all, Claybook has its faults, but there’s a lot to love that makes any blemishes worth tolerating.
Pure Nintendo
By Trevor GouldClaybook is admittedly ambitious. It's also quite a nice looking and unique game, with commendable user features. Yet it struggled to command my attention, lacking elements to maintain interest beyond a few minutes at a time. The community creations do help here to an extent, but the overall experience needs to be tightened, and perhaps reigned in a bit.
Marooners' Rock
By Robert WorkmanClaybook is a game that could’ve easily built upon its foundation (like actual clay) with a little bit of better programming and the inclusion of more options. As it stands, the potential is there to be a truly great game, but it’s not quite strong enough to get there. Not yet, anyway.
Gameblog
By Yann BernardJust like kids playing with plasticine, Claybook is good-hearted and full of creativity, but has more than often hazardous results. In other words, while the concept looks good, it's not well modeled enough concerning gameplay and ergonomics.