Armikrog is a unique stop motion clay animated point and click adventure game from the creators of Earthworm Jim and the Neverhood. Follow the adventures of space explorer Tommynaut and his blind alien talking dog Beak-Beak, as they unravel the mysteries of the fortress that holds them captive through exploration and puzzle solving.
Platforms
Linux Mac PC PS4 WiiU XONEGenres
Adventure Indie Platform Point-and-click Puzzle StrategyThemes
Comedy Kids Science fiction
Languages: English and 6 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Russian | |||
| English | |||
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Polish |
Media
Critic Reviews
Niche Gamer
By Fingal BelmontArmikrog is a very short game, its price reflecting its brevity. However, the repeated puzzles are a regrettable misstep, and the spartan sound design woefully undercuts the impressive claymation visuals. The most impactful visuals are frontloaded, leaving no sense of narrative crescendo. Sadly, the game feels like it loses steam much too quickly.
Cubed3
By Lex FirthArmikrog is often too old-school for its own good, and it's impregnable for those who don't know the genre for all its faults. Those that manage to scratch the surface won't necessarily be rewarded for their efforts, either, with a paper-thin plot and characters that are just too hard to root for. The art style (and opening song) may be enticing, but sadly that's all that this retro-styled point-and-clicker has to offer.
FNintendo
By Manuel PiçarraArmikrog is a point & click game that features remarkable stop motion animation in a world made of clay and with a consistent level design. Despite these points in its favour, Armikrog could make a more extensive use of its characters and rely less on memorizing its puzzles by heart, something which the players will find themselves doing too often thanks to the lack of leads or hints in the game.
Marooners' Rock
By Robert WorkmanCut-scenes, visuals and music aside, there's really not much game here, what with the somewhat average puzzle design and lacking rewards to keep on going. I'm happy that Tennapel and the team at Pencil Test were able to get back into the whole clay-mation business, but I can't help but think more could've been done with this.
ZTGD
By Justin CelaniI was charmed from the start, and that never really changed as Armikrog has heart in its oddness, just the rest seems a bit squandered in its full potential. When I'd rather watch the game more than feel compelled to play it that poses a bit of a problem.