1971 Project Heliosis a turn-based strategy game which combines modern warfare military tactics and close combat. Firearms and vehicles are scarce, conflicts and hostilities have no end, and the terrible freezing cold annihilates friends and foes in its path.
Platforms
Switch PC PS4 XONEGenres
Indie Role-playing (RPG) Strategy Turn-based strategy (TBS)Themes
Science fiction Warfare
Languages: English and 4 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| German | |||
| Spanish (Spain) | |||
| Italian |
Media
Critic Reviews
Sirus Gaming
By1971: Project Helios has a vision. Sadly, it is plagued with poor mechanics, lack of foresight, frustrating gameplay, and it ultimately falls short on executing its vision properly.
Area Xbox
By Sebastián DomínguezNeither within its genre nor within the current games 1971 Project Helios stands out. But still its combat, exploration and progression system serves as the basis for an interesting narrative that presents us with a post-war world of the Cold War where there are no countries, but factions within a universe with oracles, mutations, but more human than many with the same thematic. But Reco Technology got a little out of hand about the issue of programming errors with which the game came out. Errors often solvable by restarting battles or phases.
TheSixthAxis
By Adrian Burrows1971 Project Helios has an enjoyable plot to unravel, decent character development and challenging AI to defeat, but it's mired in murky and unclear visuals and repetitive gameplay. You're probably best off giving this one a miss.
NoesPaisparaFrikis
By Alberto Martin1971: Project Helios is a video game that offers a first approach to the genre of the ideal strategy: its combat system is simple and effective, with enough variations to create diverse strategies that best suit the player's tastes.
Hey Poor Player
By Christian Angeles1971 Project Helios takes tactics to a different level by forcing the player to act. Released on every major console, it is evident by the game’s end that it desires to be a continuing series. And while its a decent tactical strategy game, it’s also a bit boring because it fails to integrate its surprisingly in-depth characters and stories organically into the videogame itself. Still, the campaign was fun for what it was, and I do hope if a sequel happens, it’ll integrate more of its own story.