- Main
- -
- hours
- Main + Extra
- -
- hours
- Platinum
- -
- hours
Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions. Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.
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Critic Reviews
In a genre defined by distinct-but-equal factions vying for control of their chosen battlefield, Sorcerer King features a multi-tiered, vastly asymmetrical series of contenders.
Together, these pieces come together to create a great twist on the classic 4X formula.
Smart, funny writing and some efficient world-building help avoid the self-important pomposity common to the fantasy genre. Some may miss the scale and strategic variety of other games in the same field, but if you're bored of the familiar fantasy 4X template and you're looking for something that feels fresh, Sorcerer King comes recommended.
I had a lot of fun playing the game, it has enough depth to keep you interested, but not so much going on that if you are new to this sort of gaming you would feel lost. It's pretty cool indeed. Once in awhile the AI was a little stupid, but it was not so much that the game was not enjoyable. Pen, paper and dice gamers will also feel right at home and this game seriously feeds the gaming beast until your next gaming convention.
Sorcerer King has a lot of great ideas, but they don't necessarily come together well.