There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. Into this shadowy world steps Garrett, THE master thief in Thief, a reinvention of a franchise that helped define an entire genre of games. This first-person adventure features intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.
About the story
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
Platforms
Mac PC PS3 PS4 X360 XONEGenres
Adventure ShooterThemes
Action Sandbox Stealth
Languages: English and 7 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Czech | |||
| English | |||
| German | |||
| French | |||
| Italian | |||
| Spanish (Spain) | |||
| Polish | |||
| Russian |
Media
Critic Reviews
Cubed3
By Ian SoltesUltimately, Thief is a victim to the issues contained within it. These are things that could have been easily resolved, as well. Erin's capture should have been due to poor circumstance or even a legitimate failing on Garret's part; not his own self-righteous attitude. He should have had a better dialogue. The guards on the overworld should only arrest Garret if he gets caught stealing/doing thief activities, instead of on-sight, and the glitches should have been ironed out. Had those few aspects happened, Thief would have been a decent, if rather slow, game. As-is, it's just frustrating and tedious to play.
ZTGD
By Ken McKownof the original will likely find parts they love about Garrett's new adventure, but anyone bred on more recent stealth games likely won't see what all the fuss is about. Eidos Montreal has done an admirable job, but too much holds it back from being the reinvention of the franchise we all were hoping for.
ThisGenGaming
By ThisGenGamingThief is an okay game that has been dragged down by its major problems. I thought stealth was done very well in the game, and that the choice of how you want to play allows players to come back and try again which adds replay value, and replay value is a very important part of a game that I look for when I review a game. I just couldn't get in to this story at all, and I really did try too. I also felt Garrett was an extremely forgettable and dull main character. Thief is a game that had potential, and had moments that really impressed me but due to its negatives it will never reach its true potential.
The Skinny
By Darren CarleIt's perhaps unfair to compare and lambast Thief against games that the series itself has spawned. Yet ten years in obsolesence is a long time in the gaming world, especially one bustling with the likes of Splinter Cell, Deus Ex and even Assassin's Creed. Long-term fans may gain more enjoyment from this revival, but in the main, Thief seems unlikely to steal many hearts.