Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang's evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.
About the story
At night atop the TCRI building Krang and Shredder meet on the skyscraper's helipad to confirm that everything is in place for their alliance towards an unspecified goal. At a gesture from Shredder, hundreds of Foot Clan soldiers descend upon the city, starting a titanic crime wave that throws the city into chaos. In their Lair deep beneath the streets, the Turtles discuss the crime wave with Splinter and April O'Neil, concluding that they are honor bound to protect the city and head out to do just that though Michelangelo is still in the middle of some pizza he feels similarly 'honor bound' to finish off. While patrolling the rooftops, the Turtles notice Foot Soldiers sneaking around the Purple Dragons' territory and head to the streets to investigate the anomaly and clear out the rival ninjas. By preventing the Foot's crimes around the area, they gather enough intel for April to deduce Bebop is robbing the local bank and confront the mutant in the vault with devastating ninja moves and even worse piggy bank puns. Defeated, Bebop smashes a hole in the wall and escapes leaving behind his duffel bag full of stolen cash. Leonardo, Raphael, and Donatello wonder why Bebop would go to the trouble of robbing the place only to leave his loot behind. Mikey meanwhile is busy trying to take advantage of a stack of bills he sneaked, phoning for an order of a couple of thousand pizzas and bread sticks....an order he has to cancel because the other Turtles are clearly not amused. Investigating disrupted subway activity the Turtles discover that a ton of damage has been done to the systems switch-boxes, shutting down entire lines and risking future collisions. The amount of rubble indicates possibly mutant based strength instead of simple ninja weapons. They discover a near by station already shut down and infested with not just Foot ninjas but also Rock Soldiers from Dimension X. After completing enough objectives they gain the intel needed to shut down a laser grid and advance into an active line, where they must contend with waves of Mousers as well as larger Rock Soldiers to shut down a series of bombs and a final laser grid before advancing to a confrontation with Rocksteady in an abandoned station. Though defeated, the rhino promises the Turtles that the havoc so far is "only the beginning", using an oncoming subway train to disappear into the shadows.
Platforms
PC PS3 PS4 X360 XONEGenres
Fighting Hack and slash/Beat 'em upThemes
Action FantasyMedia
Critic Reviews
Chalgyr's Game Room
By Nick HerberThe boss battles help to alleviate the repetition and there are some secret ones that can be unlocked if you meet particular criteria that serve as the primary reason to replay levels. Admittedly, some of these were pretty cool and gave me a nice sense of satisfaction when they occurred, but at the end of the day Teenage Mutant Ninja Turtles: Mutants in Manhattan is little more than a visually stylized button masher with little of the heart that has made the Turtles so enduring over the years. I love most of the titles that PlatinumGames produces, but TMNT is a rare miss for the developer.
Pause Resume
By Alex SodhiOverall, Mutants in Manhattan just feels a little lazy, one of the very last levels recycles all the previous bosses you have fought and you have to beat each one again before moving on. They are exactly the same, but much easier now that you have upgraded. Whilst the combat is fun at first it quickly grows old, there are a lot of small missed opportunities which could have made this game really fun. Sadly what we are left with is the bare bones of a hack and slash game with the Turtles branding.
PushStartPlay
By Richard Lee BreslinTMNT: Mutants in Manhattan is a huge missed opportunity, that should have and could have been so much more. Turtle Power this is not!
DarkZero
By Ian HowarthAs mentioned above the game is only about 3 hours long and unless you want to get an S rank on all 9 stages on all difficulties there’s really no reason to replay it at all.
Saving Content
By Ed AcostaIn the end, it’s a good game for being licensed but at the same time feels like it was in a bit of a rush. Activision trying to make it out in time for Michael Bay’s next adaptation, when more cooking time in the “pizza oven” would have helped.