Sin Slayers (2019)
Black Tower Entertainment, goonswarm
Sin Slayers is an RPG with roguelike elements set in a dark fantasy world, where your choices determine how challenging the fights and enemies will be. Create, equip and lead a team of heroes. Each unit will have its own abilities and weaknesses, so plan your combat strategy accordingly. You’ll journey through stinking primeval forests, boneyards riddled with crypts and the graves of fallen warriors, and other places even the bravest adventurer would fear to tread.
Platforms
Linux Mac PCGenres
Indie Role-playing (RPG) Strategy Turn-based strategy (TBS)Themes
Fantasy
Languages: English and 5 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Chinese (Simplified) | |||
| English | |||
| German | |||
| French | |||
| Japanese | |||
| Russian |
Media
Critic Reviews
SwitchRPG
By Evan BeeThere’s little else that looks like Sin Slayers on the eShop, but is that aesthetic individuality present across all the game’s features?
33bits
By Jon Andoni OrtizIt feels wrong to say that Sin Slayers has disappointed me. The idea is interesting, and I'm sure that with a few patches they will be able to fix my main complaint: after a while it gets boring to play. This in a roguelite, which relies on constant repetition of situations, is unforgivable. Although some ideas are interesting, the game doesn't quite measure up at this point. It's just a doorway.
Hu3br
By Lucas MouraSin Slayers fails to grasp what made the JRPG “classics” so great, and instead delivers a dull and predictable plot along with a combat system that drags on for far too long.
Killa Penguin
By Jake AriasThere are so few events with such minimal upsides that it’s usually best to walk away from every single one, and that, combined with the forgettable story and bizarre difficulty spikes and valleys, leaves the gameplay feeling like a grindy jRPG that just happens to have extra steps and annoyances.
Handsome Phantom
By Philip NeymanSin Slayers will appeal to fans of modern and classic JRPGs alike. With a simple battle system, yet complex sin mechanic, mixed with procedurally generated levels and seven distinct regions to explore, Sin Slayers never feels repetitive. Created by a small team of five in Russia, this game is a breath of fresh air in a crowded year for games. One negative is the translation of the narrator in that sometimes what he says doesn’t match what is written in the subtitles. But that’s a small complaint that never really takes away from the experience.