Sense – 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. Set in the year 2083 in Neo Hong-Kong the story follows Mei-Lin Mak, a young woman with cybernetic eyes pulled into the maelstrom of an unsolved supernatural mystery from centuries past. As she peers deeper into the mystery, her perception of reality slowly crumbles around her, leaving her to question every intricacy of her surroundings. Under the neon lights of a cyperpunk dystopia, the ruins of the Chung Sing building hide a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of turning to action and jump scares. Mei is not a trained agent; she is a programmer and not a soldier; the ghosts – the glitches of reality – are spirits and not spectral zombies; and the scares are from within, not from the horrors around.
About the story
In 2083 Neo Hong Kong, a young woman named Mei Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into the century old mystery, Mei will be forced to question her perception of reality and her trust of her cybernetic eyes. Under the neon lights of a cyperpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse.
Platforms
Linux Mac Switch PC PS4 Vita XONEGenres
Adventure Indie Role-playing (RPG) SimulatorThemes
Fantasy Horror Survival
Languages: English and 4 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| Japanese | |||
| Russian | |||
| Chinese (Simplified) | |||
| Chinese (Traditional) |
Media
Critic Reviews
SwitchRPG
By Timothy TaylorBeyond the semi-erotic art and character design is a deep, well-crafted world filled with lore based on Daoist culture twisted into a Cyberpunk setting.
COGconnected
By Alex EverattIf you’re a fan of spooky games and enjoy the classic point-and-click style games of yesteryear, then Sense – A Cyberpunk Ghost Story might be worthy of your time.
Nintendo Blast
By Vinícius VelosoSense: Cyberpunk Ghost Story fulfills what it sets out to do: a supernatural adventure along the lines of classics from the past. However, it lacked a little boldness to present something really new. There is potential for a possible sequel, perhaps exploring a little more of cyberpunk technology to deal with ghostly phenomena. However, the well-planned level design, the puzzles that generate an excellent level of challenge and the very engaging story make the positive aspects of the game stand out over the negatives. Sense: Cyberpunk Ghost Story has a total focus on exploration and narrative, and it is precisely in these two aspects that Mei's supernatural journey reaches its peak.
TheSixthAxis
By Drea BunceSense: A Cyberpunk Ghost Story has a great atmosphere with an interesting storyline and subplots. The range of influences shown helps make what could have been just another horror game feel truly unique. My only issues were the simplicity of the puzzles and the crashes I encountered. If you can get past that, I truly think you'll enjoy playing this game.
Hey Poor Player
By Daymon TrapoldOverall, I was left a bit perplexed by my time with Sense. I don’t regret playing it, but I also don’t know that I would go out of my way to play it again. With the story largely told through journal entries and letters that you pick up along the way, and with so many references to folklore I simply had no knowledge of, I was left without a particularly satisfying conclusion.