Routine is a First Person Sci-Fi Horror title set on an abandoned Lunar base designed around an 80’s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.
Platforms
PC XONE Series X|SGenres
Adventure IndieThemes
Action Horror Science fiction Survival
Languages: English and 8 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| German | |||
| Chinese (Simplified) | |||
| Spanish (Spain) | |||
| Japanese | |||
| Korean | |||
| Portuguese (Brazil) | |||
| Russian |
Media
Critic Reviews
Indie Games Devel
By Luca GiordanoIn conclusion, ROUTINE stands out as an experience that leaves a deep and lasting impression – not through what it explicitly shows, but through what it hints at, suggests, and allows to resonate long after the console or PC is powered down. It is a game that demands patience, focus, and a willingness to engage with its deliberate pace – qualities that set it apart in a gaming landscape dominated by louder, faster, and more immediately gratifying experiences. Its most striking achievement is the creation of an authentic, almost oppressive sense of solitude. This is not conveyed through grand set pieces or sensational events, but through the meticulous consistency with which every element – environment, sound, and design – reinforces feelings of disorientation and vulnerability. Exploration of the lunar station is never mundane; even the simplest actions carry weight, and the pervasive tension turns every movement into an emotionally charged decision. Equally noteworthy is the trust ROUTINE places in the player. It does not guide, explain, or reassure; it expects careful observation, attentive listening, and personal interpretation. While this approach may frustrate those accustomed to conventional narratives, it is precisely what makes the experience compelling for players seeking introspective, unconventional horror. Emotionally, the game conveys a steady, understated unease. The tension is never forced, manifesting through environment, sound, and silence rather than sudden shocks. It is a slow-burning anxiety, one that lingers even in moments of apparent calm, making the experience deeply immersive and memorable. From a development perspective, ROUTINE demonstrates rare coherence and artistic clarity. Despite a prolonged and complex production, it maintains a distinct identity. It is not perfect, nor does it claim to be; its imperfections are embraced, reinforcing a sense of authenticity and a non-standardized horror experience. Exquisitely crafted and sonically immersive, ROUTINE is recommended for players willing to engage with atmospheric, reflective horror – games that demand thought and attention in exchange for a uniquely immersive experience. It is a solitary, unsettling journey, one that does not entertain in conventional ways but fully immerses the player in a hostile, silent world, leaving a mark long after the credits roll.
GameMAG
ByRoutine seems stuck in the past, and the long-awaited project has once again failed to meet expectations. The work of Lunar Software rather resembles a bizarre sequel to Steven Spielberg's Jurassic Park: Trespasser, where the heroine would practically dislocate her arms trying to pick up a rock or a pistol.
3DNews
By Алексей Лихачев13 years have not been a waste. Routine is not a perfect horror game, but it is very thrilling, atmospheric and (in a good way) unfriendly.
Echo Boomer
By João CaneloAfter several years in development and facing the risk of cancellation, Routine by Lunar Software finally arrives on PC and Xbox Series with a unique horror experience, born of a lost era yet possessing an impossible-to-ignore charm.