A dark fantasy roguelike where you play as the Devil! Lead famous evil geniuses through events and turn-based fights to spread terror and corruption. Create synergies between your disciples, use your evil powers and take revenge on those miserable Demon Hunters.
About the story
Defeated many moons ago, you are finally coming back with your most faithful disciples to take revenge on those miserable Demon Hunters. Play runs after runs and collect ancient artefacts to regain your power and take back your rightful place.
Platforms
Switch PC PS4 PS5 XONE Series X|SGenres
Adventure Card & Board Game Indie Role-playing (RPG) StrategyThemes
Fantasy
Languages: English and 13 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Portuguese (Brazil) | |||
| Spanish (Spain) | |||
| Spanish (Mexico) | |||
| Italian | |||
| Russian | |||
| Chinese (Simplified) | |||
| German | |||
| English (UK) | |||
| Japanese | |||
| Polish | |||
| Chinese (Traditional) | |||
| Portuguese (Portugal) |
Media
Critic Reviews
Chalgyr's Game Room
By Nick HerberRogue Lords is a solid overall RPG roguelike with an interesting theme and a really cool mechanic in its Devil Mode. These things help to separate Rogue Lords from the pack, but unfortunately some uneven difficulty spikes and combat’s pacing slowing down in later runs takes a bit of the shine off the game’s longevity. It’s still worth playing until that happens.
Nindie Spotlight
By Justin NationRoguelike deckbuilding games have been quite the rage for the past few years, but not everything in the space strategy space has adhered to that hot trend...
JVL
By KikitoèsUnder its air of colorful horror tale, Rogue Lords actually hides a formidable roguelike of efficiency and original with it.
Thumb Culture
By Gareth TruemanRogue Lords is that it’s a fun strategy game and the characters being horror legends just tops it off. Especially if you’re a horror fan like myself.
Pure Nintendo
By Ted HazellRogue Lords is very pretty. They nailed the art design and character models, which I imagine will attract many people to this roguelike RPG. However, I am afraid that the attraction is surface level. With any roguelike game, you expect each run to feel different from the next and reset that excitement and engagement. Still, with Rogue Lords, once you've completed three books or so, it doesn't feel like it has any more to offer. Getting through three books is an achievement, as the gameplay and battle system is tedious, hard and repetitive. With a bit more streamlining of some mechanics and improvements in pacing, you'll have a more polished title that I'd be more comfortable recommending.