From the creator of The Binding of Isaac, Super Meat Boy and The End is Nigh comes... Mewgenics! A game where you hoard, breed, train and set cats out on epic adventures through a sprawling world of complete chaos. Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!
Platforms
PCGenres
Adventure Indie Role-playing (RPG) Simulator Turn-based strategy (TBS)Themes
Comedy
Languages: English and 5 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| German | |||
| Spanish (Spain) | |||
| Portuguese (Brazil) | |||
| Italian | |||
| French |
Media
Critic Reviews
VGChartz
By Karl KoebkeA killer soundtrack and interesting game mechanics make Mewgenics worth the price of entry, but it overstays its welcome.
GideonsGaming
By Joseph PughI think Mewgenics is ultimately the magnum opus of what I value in video games. It’s a near infinite sandbox of skillful strategy and tactics, blended with an immense amount of gameplay that is highly replayable. Mewgenics is a game that makes me engage and think every time I sit down with it. Mewgenics is the very highlight of what the rogue-lite genre can be while surpassing the games that got me into the tactics genre in the first place, such as Final Fantasy Tactics, and it does so by nearly every metric. It’s mind blowing to realize that I only paid $30 for it. Less than half the price of a AAA game that wouldn’t last me a fraction of the time.
The Games Machine
By Emanuele FeronatoMewgenics is a turn-based roguelite that blends deep tactical gameplay with unapologetic dark humor. The action order is individual and dynamic, determined by stats and modifiers, while cats have no fixed classes: collars define their role, abilities, and progression, with upgrades chosen from random pools. Each feline can take part in only one run, making breeding and partial skill inheritance central mechanics. A competitive AI, full permadeath, and numerous random events ensure constant variety, balancing strict strategy with genetic unpredictability.
INVEN
By Suhho YoonA standout title that successfully balances both roguelike elements and SRPG depth. Its rough-edged visuals, offbeat black humor, and somewhat predictable early turn-based exchanges may pose an initial hurdle. Push past that, however, and you’ll find a rich playground of builds and combinations, where genetics, roguelike progression, and class systems intertwine to offer remarkable variety and replay value.