Magic Scroll Tactics (2018)
Mediascape, オートリ電子
Magic Scroll Tactics is a side-scrolling, turn-based tactical RPG where elevation is the key to victory. Gain the high ground and rain devastating blows down upon your hapless foes, or watch with consternation as your summons have trouble hitting the well-protected enemies menacing them from above… But never fear! Even if you’re in a bind, you have a wide variety of options at your disposal to turn the tides of battle. Use quick and agile warriors to seize the high ground, flying units to dominate the battlefield from the air, or magic that can roast, freeze, or zap foes, whatever their position!
Platforms
Switch PC PS4Genres
Indie Role-playing (RPG) Simulator StrategyThemes
Fantasy
Languages: English and 3 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| Japanese | |||
| Chinese (Simplified) | |||
| Chinese (Traditional) |
Media
Critic Reviews
SwitchRPG
By Ben ThompsonI commend the team behind Magic Scroll Tactics for trying out a more unique perspective in their Tactical RPG, but it didn’t turn out swimmingly in execution. The jump from 3D to 2D sidescrolling voids a lot of the things that make the traditional tactical RPG great, turning the majority of your playthrough into a rushfest rather than a genuinely methodical one. That’s not to say that more depth can’t be achieved from the sidescrolling perspective – it’s just not present here. That lack of consistent difficulty will ultimately deter many hardcore tactical RPG fans from giving it a go, and although it is more newcomer-friendly because of that, the massive spikes in difficulty in the later portion of the game might even frustrate those people. It is not a bad choice by any means – just know what to expect going into it.
Digitally Downloaded
By Matt SainsburyUnfortunately, presentation does matter, and I found it far too hard to care about anything going on in this game precisely because, for the most part, Magic Scroll Tactics looks like a game where the developer just forgot to replace all the in-development placeholder art with the proper visual elements. Coupled with a narrative that's quite unforgivable for a JRPG, and it's a game that deserves a sequel that can properly realise its ambitions.