Lifespeed is the ultimate race for survival. Battle your galactic opponents while flying at high speed through exciting tunnels. Your planet needs you!
About the story
One thousand years ago, a Great War threatened to engulf the galaxy. The United Government was formed to stop the impending Armageddon. Now there is a new threat called Lifespeed. Instead of war, disputes about resources and survival are settled on the track. Each rider is forced to compete for their planet's survival and for the chance to become Archon. You are Cypher Reid.
Platforms
New Nintendo 3DS 3DSGenres
Arcade Racing ShooterThemes
4X (explore, expand, exploit, and exterminate) Science fiction
Languages: English and 4 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| German | |||
| Italian | |||
| Spanish (Spain) |
Media
Critic Reviews
Seafoam Gaming
By Connor NicholsIn conclusion, LifeSpeed is a pretty boring racer, with a really short story mode, no multiplayer to speak of and some tracks that go on a lot longer than they really should. While the controls are solid despite the auto-acceleration, and there is satisfaction from narrowly winning a race thanks to a helpful bomb, the game didn’t hold my interest for very long, and the decision to make the leaderboards score based just baffle me.
TechRaptor
By John QuiltyLIfespeed is a well-made game that takes advantage of the New 3DS hardware, but the lack of content really hurts it in the long run.
NintendoWorldReport
By Zachary MillerLifespeed is a good game that I enjoy, but I recognize its shortcomings. I would like to see what Wee Man could do with a sequel, because there’s a solid core here.
Goomba Stomp
By Patrick Murphy'Lifespeed' feels as rushed as its high-speed races, ultimately fading from memory as soon as the finish line is reached.
Nintendo Life
By Marcel van DuynLifespeed has the basics down, but more could've perhaps been done. We know making a game isn't easy these days, especially for smaller developers, but with the seemingly lengthy development cycle the game had, eight tracks seems like a bit of a limited offering when they're pretty much the most important feature. If some more time had been spent increasing the variety of locales to say, double, the game would've been quite recommendable; as it stands you've got good gameplay but a little bit less content than normally desirable. If you're happy replaying the available tracks, though, it's certainly worth consideration.