Gary is an office worker who overslept after a drunken night out in town. Here's where it gets tricky, because this isn't the first time Gary's been late for work, and he could be fired if he's spotted arriving at his desk after everyone else yet again. So he’ll have to prove his smartness and slyness to make his way up the 22 floors standing between him and his office without being caught.
Platforms
Mac PC PS3 PS4 Vita WiiU XONEGenres
Adventure Indie StrategyThemes
Action Comedy Stealth
Languages: English and 6 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Portuguese (Brazil) | |||
| Portuguese (Portugal) |
Media
Critic Reviews
Everyeye.it
By Andrea FontanesiA good scripting and some humour aren't enough.
Cubed3
By Nikola SuprakFor all of its faults, the biggest one at the heart of Level 22: Gary's Misadventures is that it just isn't very much fun.
Readers Gambit
By Mick DohertyOverall, Level 22 is worth picking up if you need to let out some office related aggression, especially if you’re not likely to get away with sticking laxatives in the office doughnuts. The puzzles to escape each floor are pretty fun and not overly taxing on the old grey matter, but don’t expect to spend more than an afternoon on it.
Cubed3
By Camilo Aránguiz GonzálezLevel 22: Gary's Misadventures is an enjoyable new perspective of the stealth genre, with goofy personality and sense of humour, amusing and well-designed gameplay, and surprisingly great boss battles. Just the lack of a better closure leaves a few drops of bitterness in the mouth.
Cubed3
By Thom ComptonLevel 22: Gary's Misadventures is a lot of different extremes, if the good to bad spectrum is a tangible thing. With a controller, all of the movement issues are completed resolved. The art work is absolutely stunning, even for a retro-styled title, and the music is impressive, yet wears thin after a while. As it stands, Level 22 is almost a casual game trying to be more. While the stealth components are inventive, there's just not enough to save the whole experience from being too cumbersome to be enjoyable through the whole of the experience.