HoPiKo is an intense speed run platformer where you get to save gaming. Jump from platform to platform avoiding death, exploiting shortcuts and ripping through 100s of hand-crafted levels, each one dropped into a 5-stage mini run designed to break your mind!
Platforms
iOS Mac Switch PC PS4 XONEGenres
Arcade Indie PlatformThemes
Action
Languages: English and 4 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| German | |||
| Russian | |||
| Spanish (Spain) |
Media
Critic Reviews
SECTOR.sk
By Mat�� �trbaHoPiKo is a catchy retro platformer with amazing chiptune soundtrack but the game would greatly benefit from better controls.
NintendoWorldReport
By Matthew ZawodniakDespite a few hiccups, HoPiKo is still an incredible game. It's a pure test of mechanical skill set to a breathtaking chiptune soundtrack, and while that may not be for everyone it is absolutely for me. Playing each level over and over until I had mastered the quickest path through it was insanely fun, and I can see myself coming back to this one to beat my best times again and again.
Cubed3
By Drew HurleyThose without the calmest of dispositions need not apply. HoPiKo is the type of game that can quite easily cost the lives of a few controllers, and on Switch that could get a little pricey for those who like to play in handheld mode. Few will enjoy this, but those that do, will bloody love it this punishing, maddening, insane, brutal, and brilliant pain in the behinds. Those looking to be truly challenged, buy this now.
Impulsegamer
By Jamie KirkHoPiKo is challenging and moves at a lightning pace, although it can't escape the fact that it feels more like a game you'd play on your phone than on a console.
oprainfall
By Mathew ImfieldOverall, HoPiKo is a game with well designed levels and mechanics but is held back by the controls, as far as the Switch version is concerned. If there was far more consistency in regards to going from platform to platform, then going by muscle memory would be viable. As it stands however, many times I felt like I got through a level by mere luck alone. If it weren’t for that, the game would be more along the lines of a 4/5. If the touchpad allowed the player to merely tap on where they wanted to go, then perhaps everything would’ve been more feasible on the Switch. With a standard price of $9.99 and multiple worlds with 11 levels each, combined with good replay value, it’s otherwise worth the price alone. As such, perhaps it might be best to look into the other versions to see how they handle before buying.