Deckbuilding empowers this challenging bullet hell adventure! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.
Platforms
Linux Mac PCGenres
Indie Role-playing (RPG) StrategyThemes
Action Science fiction
Languages: English and 5 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Russian |
Media
Critic Reviews
Entertainment Buddha
By Randy LadykaForced Showdown shows the world that rogue-lite games don't always have to beat you down. With champions that have unique abilities and a deck building system that offers further customization, Forced Showdown's programs felt like a walk in the park at certain points. Definitely some of the best fun experienced in a long while with a rogue-lite game!
CGMagazine
By Jordan BiordiNothing about it feels genuine, nor is any of it engaging enough to sustain more than a few hours of interest.
Destructoid
By Patrick HancockForced Showdown is a game that left very little impact on me. I played it, it was a game, and I understood every part of it. The parts come together nicely, but aren't mechanically deep at all. Combat is simple, even with the card system at play, the structure is extremely repetitive, and everything else just falls in line around that. It has been getting very frequent updates, which is great, but unfortunately the base game needs more than just patches to really stand out.
Spaziogames
By Francesco CoricaForced: Showdown is a nice experiment that worked: the trading cards and hack 'n slash mechanics blend in really well. While not a perfect game, it's worth a shot by the fans of both genres.
Cubed3
By EricForced Showdown combines overhead twin-stick combat, with a deck building RPG element that works very well and is pretty novel. Its major flaw is the unforgiving and random difficulty, and the ever present threat that even perfect runs can come to a sudden end that leaves the player feeling that it is unfair and the hill to climb simply too steep despite the what good elements there are here.