Daymare: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. An incident that turns a small town into a deadly zone, three characters to play with and little time to find the truth, before its mutated citizens abruptly end your mission.
Platforms
PC PS4 XONEGenres
Adventure IndieThemes
Action Horror Survival
Languages: English and 9 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| German | |||
| Arabic | |||
| Turkish | |||
| Italian | |||
| Russian | |||
| French | |||
| Spanish (Spain) | |||
| Portuguese (Brazil) | |||
| Chinese (Simplified) |
Media
Critic Reviews
Indie Games Devel
By Luca GiordanoOur verdict on Daymare: 1998 begins with recognition of the commitment, care, and ambition that permeate every aspect of the game — from its layered narrative and oppressive atmosphere to environmental design, technical execution, and sound. Together, these elements create an intensely immersive experience rooted in the imagery of 1990s horror. What stands out most is its approach to fear – not as a sudden, shock, but as a slow, insidious process, built through uncertainty, silence, and environments that communicate more than words ever could. Players are plunged into genuine vulnerability, where dread arises from the smallest details and the constant awareness that danger could be anywhere. This mastery of atmosphere is one of the game’s greatest strenghts, proving that the most effective horror whispers, encourages inference, and compels players to both explore and anticipate what lies ahead. The experience rewards those who appreciate horror that blends tension with discovery. Its pacing alternates reflective calm – observing and interpreting the environment – with escalating moments of dread, where lighting, music, and sound merge to suggest that something is about to happen. This rhythm keeps the game dynamic, immersive, and never monotonous, striking a rare balance between narrative, atmosphere, and gameplay. Equally impressive is the obsessive care given to art direction and technical polish. The game does more than replicate an era or aesthetic – it interprets and revitalizes it. Every location feels purposeful, every object carries narrative weight, and the world as a whole is coherent, believable, and compelling, rewarding careful observation. Authenticity is another strength. Daymare: 1998 never pretends to be larger than it is, nor does it compromise its vision for mass appeal. Its craftsmanship is evident in meticulously constructed environments, puzzles seamlessly integrated into the narrative, and lighting that guides emotion as much as the player. In conclusion, Daymare: 1998 is a surprisingly immersive, compelling survival horror crafted with evident love for the genre. While not flawless, it evokes more emotion than many larger productions by focusing on essentials: atmosphere, tension, environmental storytelling, cohesive artistic design, and evocative sound. It is a must-play for those seeking authentic, meditative horror – narratively layered, technically solid, and designed to reward patience, curiosity, and careful attention.
Gaming Professors
By Petr PolákDaymare 1998 is a hilarious horror game, which manages to captivate especially with its storytelling divided between the three main protagonists. The story and the horror atmosphere manage to captivate, and together with the hilarious sound effects and soundtrack make for a really good combination of fun with the need to think, even with the more challenging puzzles. It is thus a good horror game, although unfortunately it has some graphical imperfections that bring it down for today, and rather clunky inventory management.
Enternity.gr
By Manos VezosIt is very clear what the game is trying to imitate and at the same time it is looking for ways to come up with an even more hardcore version of the classic recipe.
Niche Gamer
By Jamie SharpAll survival horror fans will enjoy this, and they’ll play it through a few times as well. There’s something here, underneath some of the mud, that’s reminiscent of the original horror greats.
Worth Playing
By Joseph DoyleDaymare: 1998 is a well-honed zombie experience that lacks originality but scratches the itch of those interested in the modern zombie game.