The film noir stealth game. Calvino Noir is the exploratory, sneaking adventure through the 1930s European criminal underworld. Architecture meets Noir as you become unwillingly entangled in a revolutionist plot. Sneak through sewers, across rooftops, and past guards in this dark and mysterious journey.
Platforms
iOS Mac PC PS4Genres
Adventure Indie StrategyThemes
Action
Languages: Spanish (Spain) and 12 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Japanese | |||
| Chinese (Simplified) | |||
| French | |||
| Spanish (Spain) | |||
| Korean | |||
| Chinese (Traditional) | |||
| English | |||
| Italian | |||
| Portuguese (Brazil) | |||
| Russian | |||
| German | |||
| Arabic | |||
| Turkish |
Media
Critic Reviews
God is a Geek
By Chris WhiteCalvino Noir needed less time and effort spent on aesthetics and more spent on gameplay and delivery.
COGconnected
By Lucas RaycevickTake your $27.99 CAD and spend it on literally anything else, and I do mean, anything. It will result in a more satisfying purchase than the experience of playing this game.
GamingTrend
By Sarah MarchantThe noir atmosphere is top notch, making it one of my favorite things about this game. The environment is more detailed than you might expect, and the mystery plot is fun to experience. Though some aspects of Calvino Noir can be frustrating or not as polished, overall it is worth the journey.
Digitally Downloaded
By Lindsay M.Calvino Noir cannot be saved by its mystery storyline or impressive graphics because it is just too flawed on a technical level.
G4@Syfygames
By Jessica FamularoThe game's "whodunnit" caper isn't the only mystery that needs solving in Calvino Noir. Some other design choices will leave folks scratching their heads. The greatest complaint I have here is movement -- characters move dreadfully, painfully slow. They're trying to be sneaky, and that's all very well and good, as it's a genuine way to stick to the stealth theme. However, when you die as much as you do in this game, playing through an area for the 3rd or 4th time at a slothlike pace becomes a bore, and a player will likely begin to question why they're putting themselves through this. When trying to move characters into hiding, they will sometimes move past the spot and shuffle around a bit before moving into place. Such side steps can be deadly. The game's "collectibles" present another puzzle. From time to time you will happen across money or other abandoned treasures while sneaking through gloomy hallways. This is fun at first, until you realize that said findings bear no discernible use. It's a strange loose end that makes the game feel a bit half-baked.