Assassin’s Creed Mirage is a stealth-focused action-adventure game set in ninth-century Baghdad. It emphasizes parkour, infiltration, and targeted assassinations. The game follows a more compact structure than recent entries in the series. Players control Basim, a young thief drawn into a secretive order. The title blends historical settings with narrative elements tied to the franchise’s established lore. The story unfolds in a thriving Baghdad at the height of its cultural and scientific influence, where Basim, a young orphan shaped by loss, struggles to survive through street theft. Haunted by disturbing visions and driven by a need for answers, he lashes out violently, forcing him to flee the city. Taken in by the Hidden Ones, he undergoes rigorous training and adopts their code, developing his skills and sense of purpose. As he uncovers the truth about himself and the world he has joined, Basim is pushed toward a destiny that transforms both his identity and his allegiance to the emerging Creed.
About the story
In 861 CE Baghdad, a young street thief named Basim Ibn Ishaq scrapes by in the town of Anbar alongside his closest companion, Nehal. Haunted since childhood by disturbing visions of a monstrous jinni, Basim yearns for purpose beyond petty crime and sets his sights on joining the Hidden Ones, a secretive organization operating in the shadows. When he infiltrates the Caliph's palace to prove his worth and inadvertently triggers a devastating crackdown on the thieves of Anbar, Basim is forced to flee everything he has known. Taken under the wing of the stern Hidden One mentor Roshan, Basim trains at the mountain fortress of Alamut and eventually earns his place among their ranks. Dispatched to Baghdad to dismantle the influence of the Order of the Ancients, a powerful faction that has infiltrated the highest levels of the Caliphate, Basim hunts their members through the city's bustling districts. But as he closes in on the Order's leadership, unsettling connections between the ancient artifacts they seek and his own fractured memories begin to surface, pulling Basim toward a truth about his identity that threatens to reshape everything he believes.
Platforms
iOS PC PS4 PS5 XONE Series X|SGenres
AdventureThemes
Action Historical Open world Stealth
Languages: English and 14 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| French | |||
| Portuguese (Brazil) | |||
| Russian | |||
| German | |||
| Italian | |||
| Spanish (Spain) | |||
| Japanese | |||
| Polish | |||
| Portuguese (Portugal) | |||
| Chinese (Simplified) | |||
| Chinese (Traditional) | |||
| Korean | |||
| Spanish (Mexico) | |||
| Arabic |
Media
Critic Reviews
GameFM
By Gabriel Kreyssig RomualdoAssassin’s Creed Mirage achieved what it wanted: to appeal to the nostalgia of the first title in the franchise. Linearity, focus on stealth, a more closed map and a shorter campaign, all refer to the first game. However, just like back in 2007, it lacked more care and polish. The experience will certainly please those who miss the old vibe of the franchise, but it may not be a very memorable experience.
Geeks Under Grace
By Johnathan FloydWith some buggy hiccups, Assassin's Creed: Mirage offers a tightly packed experience with a good story.
AltChar
By Asmir KovacevicAssassin's Creed: Mirage serves as a heartfelt tribute to devoted fans of the franchise, evoking the nostalgia of the earlier, arguably superior days of Assassin's Creed.
Worth Playing
By Adam PavlackaAssassin's Creed Mirage is a solid entry that builds on previous titles while also honoring the roots of the series. It was a smart decision on Ubisoft's part to release Mirage as a stand-alone title rather than as DLC for Valhalla, as it doesn't require any prior knowledge of the franchise storyline, making it an easy entry point into the series. New players who enjoy their time with Mirage can pick up Assassin's Creed Valhalla to see where Basim ends up.
Gadgets 360
By Rahul ChettiyarThe threadbare narrative is punctuated by a disconnected mission structure that stalls for time. Full-frontal combat is realistically clunky to inspire sneaky tactics, though it might not impress fans of the RPG-style, combat driven AC titles. This back-to-basics approach truly captures the soul of an Assassin's Creed game and I really hope Ubisoft doesn't give up on this route. Despite its flaws, running around the rooftops in Mirage with my hidden blade out for blood remains just as fun as it was before, proving that the original AC formula works. Ubisoft need only breathe new life into it.