We Are Doomed (2015)

Vertex Pop

Main
2
hours
Main + Extra
3
hours
Platinum
-
hours

"WE ARE DOOMED is a twin-stick shooter where you zap polygon baddies with an absurdly overpowered laserbeam. Dive head-first into the action with reckless ambition, charge the SUPERBEAM, and zap everything out of existence in an instant. Chase high scores or just enjoy the beautiful explosion of geometry, colour and light."

Platforms

Mac Switch PC PS4 Vita XONE

Genres

Arcade Indie Shooter

Themes

Action

Languages: English and 6 more

Interface Audio Subtitles
English
Portuguese (Brazil)
German
French
Italian
Spanish (Spain)
Portuguese (Portugal)

Media

Critic Reviews

Pure Nintendo

By Kirk Hiner
60

Those seeking an instantly accessible arcade-action thrill are going to find it with We Are Doomed. Like many arcade games before it, however, that thrill does wear off quickly.

18 Sep, 2020 Read full review

Nindie Spotlight

By Justin Nation
70

This earlier sibling from the developer behind Graceful Explosion and Super Crush KO is a twin-stick shooter that certainly distinguishes itself from its competitors with its very specific visual style...

13 Aug, 2020 Read full review

NintendoWorldReport

By Xander Morningstar
80

We Are Doomed is a great, easy-going experience that can easily be picked up and played at any time. It boasts some beautiful visuals, feels smooth and polished, and while it doesn't offer too much in terms of innovation for the genre, what it is doing is great. There isn't a lot of content to explore, but what is here is a lot of fun. Check it out if you are interested.

13 Aug, 2020 Read full review

PS4Blog.net

By Tracey
70

The game might feel a bit on the short side, but the addition of online the online leaderboards will definitely keep you coming back for more. It was doing this We Are Doomed review, and I hope you can have some fun of your own with this game!

22 Jul, 2016 Read full review

The Loot Gaming

By Mike Ross
40

From my point of view, We Are Doomed lacks of an addictive gameply, but I can see what the developers attempted to achieve; maybe they were aiming too high. There is plenty of room left for improvements; and that “room” is probably bigger than the satisfaction this game could ever provide you. Don’t get me wrong, I’m not saying the game is bad, I’m just saying that I’ve seen this before, and there is no surprise elements at all; don’t say I haven’t warned you. What this game needs at all costs is a free content update adding weapons and positive/negative buffs like slow motion or blurry screen; it’s just an example of the ton of things you could add! Hopefully Vertexpop takes this feedback into account; I’ll be happy to update and increase my final score if they do it! Now, with that being said, I just want to make clear that I did actually enjoy the game a little bit, but I couldn’t stop thinking of ways to improve it, and that kept me generally distracted. We Are Doomed feels like an open canvas still waiting to be painted.

22 May, 2016 Read full review

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