Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation. It's the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people's needs and watch cities evolve dynamically.
Platforms
Linux Mac PCGenres
Indie SimulatorThemes
Business
Languages: English and 15 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| Japanese | |||
| German | |||
| Dutch | |||
| Hungarian | |||
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| French | |||
| Russian | |||
| Chinese (Traditional) | |||
| Chinese (Simplified) | |||
| Polish | |||
| Norwegian | |||
| Spanish (Spain) | |||
| Korean | |||
| Swedish |
Media
Critic Reviews
CGMagazine
By Wayne SantosIn the end, Train Fever has been designed to serve a very, VERY specific need; people that love to tinker with the infrastructure of public transportation.
Gaming Nexus
By Travis HuinkerTrain Fever is a highly ambitious transportation management game that unfortunately suffers from gameplay issues ranging from slow progression to a lack of objectives. Train Fever is only recommended to those who are strong fans of the genre, while other players are better off with more welcoming and polished games.
Rock, Paper, Shotgun
By Tim StoneIf you're in the mood for a rail-related mallardy and have already got tuberculosis, tendernitis, and wagonorrhea then it's unlikely you'll regret your purchase.
GameWatcher
By Alex DonaldsonIt's a smart simulation game with some really great use of modern horsepower atop the basic trappings of older games in a genre that sadly isn't as active as it likely deserves to be. Just keep in mind you'll need to go in with plenty of patience and a willingness to search outside the game if something obscure trips you up. If you can get past that, and you like a bit of simulation, you're going to have a lot of fun.
COGconnected
By Adam DilevaEven though you aren't guided to do anything, you'll easily be kept busy on an ongoing basis, as there's always new cargo to obtain, lines to create, and cities to connect. Even with the frustrating technical issues I've had with the game, I still find myself wanting to create some more transport lines.