The Room Two (2013)

Fireproof Games

Main
3
hours
Main + Extra
3
hours
Platinum
3
hours

Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.

About the story

The game's story continues from the previous title, in which the player is trapped in a mysterious Null-based dimension, and is following in the footsteps of an acquaintance (known only as "A.S.") who has discovered these boxes based on the Null element, which imbues them with supernatural properties. Through a series of notes, A.S. reveals his entrapment in this dimension; he has found rooms that are attached to others that have come in contact with Null, the material warping the reality around these self-contained rooms, yet linking them together. Passage is only possible when the puzzle is solved, revealing a piece of Null, which, when viewed with the player's eyepiece, reveals the next door. The letters from the friend tell the player-character to move through each room quickly, warning of the risk of insanity to those who are exposed to it too long. A.S. reveals that he had become too far gone to find an escape. While working within one of the rooms, the player discovers the body of A.S., who has been trapped with the rooms for many years due to the strange passage of time within Null. The player, on completing the final room, finds the exit leading back to the house where the first game started, but chased by tendrils of an evil entity using the Null. The player-character escapes the house in time as the tendrils cause parts of the house to implode, taking away the passage to Null with it.

Platforms

Android iOS Switch PC

Genres

Indie Point-and-click Puzzle

Themes

Fantasy Mystery

Languages: English and 7 more

Interface Audio Subtitles
English
Italian
French
German
Spanish (Spain)
Portuguese (Brazil)
Japanese
Portuguese (Portugal)

Media

Critic Reviews

VGamingNews

By Gareth Jones
70

Overall I can say that I really enjoyed The Room Two. It is the perfect puzzle solver with enough atmosphere and immersion to make it stand out from the crowd. The puzzles have a lot of variety and you won’t find yourself thinking “I’ve already done this one”. Despite the short run time I think that anyone with an affinity to puzzlers and creepy games will have a blast, and I definitely will be getting on to the other three games in the series.

16 Oct, 2022 Read full review

DarkZero

By Matt Stephens
80

The Room 2 is an ambitious sequel to a fairly small original game. The developers have pulled it off with fun challenging puzzles that will on the odd occasion have you reaching for that hint button. Overall the game was great fun and the use of audio to set the mood made it even better to play. This isn’t one to be missed if you in the market for a challenging puzzler.

14 Jul, 2016 Read full review

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