A super frantic Arcade Tower Defense, McDROID starts gently then progressively challenges your trigger finger and your wits (and your sanity) as you multitask like a robotic-spider-doggy-thing: running, shooting, building base, herding, healing, harvesting, repairing, planting, upgrading, researching, frying giant snail-hammer-thing with a giant-tesla-on-your-back (it actually happens).
Platforms
Linux Mac Switch PC PS4 XONEGenres
Indie StrategyThemes
Action
Languages: English and 2 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Dutch | |||
| Japanese | |||
| English |
Media
Critic Reviews
Digitally Downloaded
By Matt SainsburyThe problem McDroid has is that it really doesn’t offer anything that we haven’t actually experienced in a game before, and for a while now the consensus seems to be that people are bored with the tower defence genre. McDroid’s inability to do anything genuinely new is a real problem. People already have their favourite tower defence games.
COGconnected
By Tyler TreeseIf you’re willing to put up with the difficulty, you will find some stuff to really like about McDROID. It has a fantastic art style, and the planet is always interesting to look at.
We Got This Covered
By Vincent BeckAs fun and quirky as its narrative may be, McDroid's attempt at changing up the tower defence genre makes for a frustrating experience. Its mechanics render gameplay a micro-managing nightmare that is repetitive and lacklustre.
Push Square
By Jacob HullMcDroid is a game with plenty of charisma and sweet ideas. It takes a tired genre and throws it together with elements from elsewhere to create an engaging and charming hybrid. It's aesthetically excellent, with some provocative ideas, but technical problems in larger sections of the game hamper the overall experience. Difficulty spikes and repeated levels also let the game down and prevent if from being truly memorable, but underneath the issues lies an interesting game which provides quite a rush.
PushStartPlay
By Kamil DyszewskiMcDroid, is a game which has been clearly developed by a team with great ambitions, but ultimately failed to reach its desired heights. It’s like a creation of Dr Frankenstein, a product of a landslide of influences and ideas, which ultimately gave birth to a monster, which is repulsing in its appearance, difficult to control, and ultimately has no personality of its own.