Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.
Platforms
Android Stadia iOS Mac Switch PC PS4 PS5 Series X|SGenres
Indie Simulator StrategyThemes
Business Educational
Languages: Spanish (Spain) and 11 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Italian | |||
| Russian | |||
| Korean | |||
| Spanish (Spain) | |||
| Japanese | |||
| English | |||
| Chinese (Simplified) | |||
| Chinese (Traditional) | |||
| French | |||
| German | |||
| English (UK) | |||
| Portuguese (Brazil) |
Media
Critic Reviews
NintendoWorldReport
By Willem Hilhorst" It does a phenomenal job as a strategy game by making you live through the hardships of the winemaking process. The game provides you with all the tools you need to create a great wine, but also teaches you how hard this actually is, and how little control you do have over it. This gameplay loop of figuring out how to improve your wines, and fighting against the overwhelming odds makes Hundred Days an absolutely unique experience on the Switch. I do hope that the game will be updated with additional controller options over time, because I can see myself playing Hundred Days for far longer than that title suggests.
Digitally Downloaded
By Matt SainsburyHundred Days is a fascinating little experience. I didn't expect it to be a graceful little anti-capitalist dig, but I rather love that it is. It didn't discourage me from wanting my own vineyard one day... but it certainly reminded me that I never want anything I do to become so big that I stop caring about it, and it's a rare quality for a simulator - or any game - to subvert the expected experience to deliver a powerful message like that.
GameBlast
By Gustavo SouzaJust like a good wine, Hundred Days - Winemaking Simulator brings an explosion of flavors to those who try it. The excess of information can be frightening at first, but the well-constructed tutorial and captivating story work very efficiently to win over the player. In addition, observing all the details and realizing the care that the developers took in the development made me more willing to explore all the possibilities in the manufacture of wines. Hundred Days is, without a doubt, one of the most delicious experiences I have had the pleasure of experiencing in the last few years.
INVEN
By Suhho YoonPuzzle, simulation, wine making; at the beginning of Hundred Days, those seemed to be harmoniously combined in the game. But sudden ending, unclear goals, meaningless repetition and serious errors in Korean translations spoiled its finish.
The Games Machine
By Simone RampazziHundred Days turned out to be a pleasant surprise. While some might think that winemaking isn't the easiest subject to dig into, the game's structure ensures that we're not left alone in learning the little tricks of the trade. The Story serves mostly as a tutorial, to ensure we're ready to tackle the Infinite mode or the Challenges.