It's time to start working towards that ultimate goal of enlightenment, faith and money…lots and lots of money. Create, customise, expand and manage your own cult whilst listening to funky music in Honey, I Joined a Cult!
About the story
Every great cult needs great interior design. Place, design and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options, each with a vital role to play in your cult. From polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration. A cult is only as good as its name. Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system, who said micro-management doesn't work?! Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be! Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!
Platforms
PCGenres
Indie Simulator StrategyThemes
Comedy Sandbox
Languages: English and 12 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| English | |||
| German | |||
| Spanish (Spain) | |||
| Russian | |||
| Chinese (Simplified) | |||
| French | |||
| Italian | |||
| Polish | |||
| Korean | |||
| Portuguese (Portugal) | |||
| Chinese (Traditional) | |||
| Turkish | |||
| Japanese |
Media
Critic Reviews
SECTOR.sk
By Branislav Koh�tBasically a good, traditional management strategy, with decent community development, but it starts to become stereotyped quite quickly and you can miss some more excitement and gradation. Basically, the threat is negligible, a little skill is enough and everything works without any major problems.
GameOnAUS
By Royce WilsonThere’s a lot of potential here, but I think this game is missing something and didn’t provide the reward or payoff I was hoping for, despite its promising premise.
Checkpoint Gaming
By David McNamaraWhile it may not appear as glamorous as Scientology, Honey, I Joined a Cult is deceptively addictive. Its alluring capacity to let you micro-manage down to the tiniest detail, its swathe of customisable components, and its cheeky writing will leave you obsessed and indoctrinated (if only for a few hours). It takes a fair amount of grinding to build up a cult worth following, but those with the patience to stick around will find a decent amount of management-sim goodness to worship here.
IGN Italy
By Stefano CastelliA nice idea for a management sim that is partly hindered by a too much guided gameplay and a distinctive lack of originality in the basic gameplay.
Gamer's Palace
By Beatrice VogtYou spend a lot of time earning cultists and belief here. The main issue is that my cult is boring.