Everything (2017)

David OReilly, Double Fine Productions

Main
3
hours
Main + Extra
6
hours
Platinum
16
hours

Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. Narrated by the late British philosopher Alan Watts.

Platforms

Linux Mac Switch PC PS4 Vita

Genres

Adventure Indie Role-playing (RPG) Simulator

Themes

Fantasy Open world Sandbox

Languages: English and 2 more

Interface Audio Subtitles
English
Japanese
Chinese (Simplified)

Critic Reviews

NintendoWorldReport

By Matthew Zawodniak

55

Alan Watts' philosophy lectures are intriguing, but it's not very interesting getting from one lecture to the next. I was never able to be engaged or immersed in the world. Despite being a game about how all things are related, I found the silly, empty experience of Everything very unrelatable.

31 Jan, 2019
Nintendojo

By Andy Hoover

100

Despite its almost complete lack of traditional gameplay concepts, Everything still manages to offer enough of a hook that it should avoid the more pedantic corners of the gaming community concerned about what is truly a game.

30 Jan, 2019
COGconnected

By Jake Hill

85

After discussing it for a few minutes, I feel like I want to thank you all for coming to my TED talk. That’s because it’s so impressionistic, existential, philosophical … all the things people invoke when they want to convince you that video games can be art. But Everything has a leg up on a lot of those art-installation-as-games. Everything is also a lot of fun!

29 Jan, 2019
Digitally Downloaded

By Matt C.

60

As a whole, “Everything” is marvelous. You’ll find yourself entranced, however briefly, in the game’s faux-universe. For such minimalistic gameplay, it’s actually quite mesmerising. I played it for much longer than I anticipated before starting it up for the first time, and looked forward to it later; for that, it gets big points from me. But I am legitimately saddened by the shortcomings of autoplay, and hope it sees an update. I also can’t ignore the myriad crashes I encountered.

14 Jan, 2019
Nintendo Life

By Dom Reseigh-Lincoln

70

Everything really does deliver on its abstract concept, but only if you're willing to boot it up with an open mind. There's no action, or even a cohesive plot. There are no XP bars to fill or loot to collect – just a universe and you, and a desire to determine just who ‘you' really are. The basic textures and colours (and the hilarious way creatures just roll about like possessed statues) might stifle some, but Everything's worth is more than skin deep. It's a risky game – some will love it and some just won't get it at all – but it's an experience well worth undertaking, regardless of where you end up.

14 Jan, 2019

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