Blockout (1989)

Acclaim Japan, American Technos, Atari, California Dreams, Electronic Arts, Logical Design Works, Rainbow Arts, Sega Entertainment, Technos Japan, Tec Toy

Main
1
hours
Main + Extra
1
hours
Platinum
1
hours

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Platforms

Amiga Apple IIGS Arcade Lynx Atari-ST C64 DOS Mac NES PC-8800 Series Genesis/MegaDrive browser

Genres

Arcade Puzzle

Themes

Action

Media

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