From Richard Rouse III and inspired by real-life events, The Church in the Darkness is an action-infiltration game that delves into the radical movements of the 1970s. As a former law enforcement officer, you have resolved to get into Freedom Town and check on your sister's son. But life in Freedom Town may not be what it seems.
About the story
In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?
Platforms
Mac Switch PC PS4 XONEGenres
Adventure Indie StrategyThemes
Action Horror Mystery Stealth Survival
Languages: English and 3 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Chinese (Simplified) | |||
| Russian | |||
| English | |||
| Japanese |
Media
Critic Reviews
Thumb Culture
By Craig M. PattenWrapping up, The Church in the Darkness is a small well put together game. Personally, it’s not the kind of game I would play a lot. It is fun for a couple of hours, but with limited content and minimal rogue-like elements, it certainly won’t hold up in the long run. It’s not a bad game; it’s just not my type of game. For these reasons, I will objectively be giving The Church in the Darkness the Silver Award.
Gaming Nexus
By Randy KalistaWhile interesting on paper, The Church in the Darkness is mostly just a collection of anti-capitalist audio logs blaring over harder-than-it-needs-to-be stealth gameplay. There's no love lost in this place.
Darkstation
By Allen KesingerYou won’t find many games on the market that take on the subject of religious cults and presents them in an all too real light. In that regard, The Church in the Darkness does well by its subject matter, allowing you to investigate Freedom Town in a way that might actually change the way you look at the people who make up the Collective Justice Mission.
VGChartz
By Lee MehrAn unholy union of procedural generation, non-linear narrative design, and a Jonestown-inspired cult backdrop.
Switch Atlantic
By Alex LaybourneOverall, Church in the Darkness is an ambitious product and while I understand what they were trying to accomplish, I feel they are just slightly off the mark. It’s a fun game, and one I still find myself going back to, but purely in the interest of seeing what endings there are, rather than being pulled in by the story. It just wasn’t everything that I was expecting.