The Age of Decadence is an upcoming pseudo-isometric 3D turn-based role-playing video game for Windows, Mac OS X and Linux by Iron Tower Studio, led by the pseudonymous "Vince D. Weller". Set in a low-magic, post-apocalyptic world inspired by the fall of the Roman Empire, The Age of Decadence aims to return to the 'golden era' of RPGs by emphasizing choices and consequences and providing a comprehensive skill set, multiple solutions to quests, and extensive dialogue trees.
About the story
The story in The Age of Decadence explores several themes: the dangers of a post-apocalyptic world, the thin line between historical fact and fiction, and the competition among political factions. According to the Imperial Scrolls, the wicked kingdom of Q'antaar and the Empire were locked in a bloody magical war that devastated much of the known world. Each side called upon powers both arcane and divine, summoning Gods and other beings of immense power, whose contest ultimately destroyed both sides. Cities of the once glorious Empire lay in ruin, and bodies of the dead were strewn across the land. Centuries later, the world still suffers from the shadow of civilization's collapse. Where there once was unity, there are now factions struggling for dominance in the ruined world. Where there was once knowledge, there is ignorance of both science and magic. Where there was once chivalry and honor, there is only pettiness and betrayal. And it is in this uneasy divided land of myth and fable that the player discovers an ancient map offering a hint to the Empire's true past. The player's character has an active role in shaping the plot of AoD, which is nonlinear. The world reacts dynamically to the player's actions. Players can choose from among 7 factions, play them off against each other, or even reject them all. The game is purported to have seven endings, only two of which involve mortal combat.
Platforms
PCGenres
Indie Role-playing (RPG) Strategy TacticalThemes
Fantasy Historical Stealth
Languages: Spanish (Spain) and 4 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| Russian | |||
| Spanish (Spain) | |||
| French | |||
| English | |||
| Polish |
Media
Critic Reviews
Cubed3
By Ian SoltesThe primary issue with The Age of Decadence is that it feels as if all its problems could be fixed with one simple patch, but weren't. Giving a bit more detail in the quest journal? Would help a lot but not available. Mini-map? Nope. A bit more colour along with some more definition? Sorry. Clothes that don't restrict AP so that streaking wouldn't be the requirement for high-AP combat? Not an option. In its current state it's unpolished at best, but has some potential; potential that, sadly, seems like it has been denied. It shouldn't be avoided, however, as it would be average and, potentially, even enjoyable with these issues ironed out - but it currently feels more of a bore to play, with little to keep interest from tediously running back and forth because it couldn't be bothered to mention where an NPC might be.
Wccftech
By Chris WrayAge of Decadence is a challenging, yet excellent RPG. With a huge focus on story and depth, it gives you a wide variety of choices to make, ones that have actual impacts on the story. Not only that, the combat is easy to learn but can be incredibly tactical. This is a game well worth playing.
Destructoid
By Patrick HancockIt may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.
Hu3br
By Lucas MouraA RPG that trully fuffills its promise of having choices that truly affects the world around the player. Brutal, challenging and with a high replayability. A kind of game that we rarely seen around.
Bit Cultures
By Roderick SangIt's with great pleasure that I say that Age of Decadence is a game I love. I couldn't have been happier to have been given the opportunity to review it. It's a fun, engaging game with a seemingly endless amount of depth, leaving me truly surprised that a team of only six people were able to create it. You can tell that they spent a long time trying to make this game as great and hardcore as it is now. I can't wait to see what they decide to do next.