- Main
- 42
- hours
- Main + Extra
- 58
- hours
- Platinum
- 136
- hours
Tales of Zestiria is a Japanese role-playing game. It is the fifteenth main entry in the Tales series. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks. The story follows Sorey, a young man blessed with powers by a mystical spirit race known as the Seraphim who act as a stabilizing force in the land, as he travels to free the land of Glenwood from the threat of the Hellion, creatures spawned by negative emotions.
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Critic Reviews
A long JRPG with a lot of content. Enjoyable but brought down by too many battle systems, and a story that isn’t very good. However it’s a quantity over quality smorgasboard of JRPG goodness.
Just be sure to take a look at the fan-operated wiki and study up on skill stacking, because you’ll need it when your NPCs bum rush a boss without their guard up.
Tales of Zestiria may not be the greatest entry in the Tales series, but it is certainly worth the time of any well-established Tales fan.
Tales of Zestiria, despite its pointless attempt to reinvent the wheel, holds its own very well and is a solid and enjoyable RPG. Some longtime fans may end up being disappointed due to the attempt to fix what wasn't broken, but it all ultimately fits together and works well enough. This might not be the King Arthur of the Tales series, but it's still at least present at the Round Table.
Tales of Zestiria offers something new in the form of a unique, more element-focused battle system and an interesting new race.